Educational activities at summer camp. Camp events. Here we are

Introduction to the camp

Children are divided into teams. All teams are given the same tasks. Whoever completes everything faster wins. Examples of tasks:

  • - Count the number of brick buildings in the camp.
  • - Count the number of benches, gazebos, verandas.
  • - Count the number of trees on the linden alley.
  • - Count the number of tiles to the spring.
  • - Find out the length of any paths, paths (in anything).
  • - Count the number of lanterns.
  • - Count the number of cars in the camp, note their color and numbers.
  • - Count the number of windows of a building, chairs in a club.
  • - Find out the favorite hobby (dish, book, flower, ...) of one of the counselors.

Inventory: pens, paper, envelopes with assignments.

Running through numbers and pictures

10 cards with numbers and 10 with pictures are drawn in advance. First, the numbers are hung in any order, then they remember which picture corresponds to any number out of ten. Children run through the numbers and remember their sequence. Then they remember which picture the number corresponds to. At the finish line, a sequence of pictures is drawn. They run in teams and against time.

Trail: 2 1 3 1 2 3 Finish:

Inventory: 20 cards with numbers and pictures.

A counselor was stolen

Children run through stages:

1. Letter from the kidnappers.

2. Near the building is the counselor’s thing with a note.

3. The 1st bomb (ball) is hidden in the haunted house, there is also a note about the 2nd bomb.

4. 2nd ball on the tree. 3rd near the lake.

5. With these balls we look for the bandit glued to the tree. Everyone throws 3 bombs and must hit it from a certain distance. The bandit is considered dead after several hits.

6. We are looking for tracks that lead to a minefield - there are jumps over bumps.

  • A man hanged himself in an empty barn, the barn had no windows, the door was closed from the inside, there was a puddle of water under the corpse. How could he do this? Answer: there was a large piece of ice.
  • The boat rocks on the water. A ladder was thrown from its side. Before high tide, the water covered only the bottom step. How long will it take for the water to cover the 3rd step from the bottom if during high tide the water rises at 20 cm per hour and the distance between the steps is 40 cm? Answer: never (the boat is understood together with the water).
  • In the ancient castle where the prison was located, there were 4 round towers in which prisoners were imprisoned. One of the prisoners decided to escape. And then one fine day he hid in the corner, and when a guard came in, he stunned him with a blow to the head, and he ran away, changing into different clothes. Could this happen? Answer: no, because the towers were round and there were no corners.

8. After answering, the children receive a key to the door behind which the counselor is hidden. Inventory: letter, 3 balls, bandit, footprints, bumps, hints, notes, key.

"Jungle"

The players are divided into three teams: blue, green and red. Each team member wears a headband of the corresponding color. The game is played in a limited area, but not indoors; the bandages (color) cannot be changed; if you get dirty, then give the bandage back without resistance.

Blues catch greens, greens catch reds, reds catch blues. Teams should be released at intervals to allow the previous team to escape. Give the selected bandages to the presenter. The team that catches its victims the fastest wins. Inventory: bandages. "Hunt for Mammoths"

Mammoths (counsellors) hide for a certain time in the camp. During this time, someone is watching the children so that they do not peek. After this, the children are divided into teams and they are given a certain time to catch the “mammoths”. The first team to catch the “mammoths” and take them to their “lair” wins. Mammoths, by the way, can try to break free and run away, and can also scatter various funny notes. Equipment: none (the event is intended for the counselor’s relaxation).

Tour relay

Children run in stages, in teams, against time. They are launched at certain intervals. At the start you are given a route map.

1. Light a fire. 2. Climb on your bellies under the branches. 3. Cutting wood. 4. Climb down a steep slope holding onto a rope. 5. Monkey farm across the river. 6. Log through the ravine. 7. Tram through the ravine. 8. Solar orientation. 9. Pack your backpack and tent.

Each team is given a piece of paper with the names of the participants and the start time, where the score for the stage and the time of arrival at the finish are indicated. Each team must arrive at the stage in full strength.

Alps relay

Children run alone. Everyone must collect 3 tokens (), which give the right to climb one of the mountains (trees). Tokens are issued at stages. The stages can be completed in any order. A map of the camp with the location of stages and mountains (trees) hangs in a prominent place.

1. Running up the stairs. 2. Fold the picture. 3. Working together. 4. Physical exercises for tenacity and strength of arms and legs. 5. Running in crampons with an ice ax around the pond. 6. Make up words from the phrase: “Mountaineering is a school of courage.” 7. Wind up the rope.

Inventory: tokens, camp map and preparation for stages.

Running on notes

Children are divided into teams. Each team is given the first note, which indicates the location of the next note, etc. Ultimately, the teams must come to one place and find something (eg: jungle headbands). Whoever does it faster, or simply whoever finds the most notes, wins. Examples of notes: shooting gallery - Tatar yoke of Rus'

Sauna – without heavy ice (inverted: “with light steam”). A veranda is a house without walls. Spring – r r r e o r e d r e r

(you can also use puzzles, and come up with notes based on the theme: forest, pirate, Indian, etc.)

Making the beds

2 beds are taken out. Shows how to make a bed. The number of people competing corresponds to the number of beds. Better 2. Beds are made on time and quality. Finally, you can remove the bed linen and make it from the very beginning, i.e. from putting on a pillowcase and duvet cover.

Searching for papers at the stage

Papers are cut in advance. Then they hide on the floor of the building: in the suitcase, in the corridor, in the wards, in the shower, in the 5th food room, in the drying room. Then the children are divided into two teams and look for these pieces of paper, each on their own side. The team that finds the most pieces of paper wins. Cavemen Competitions for teams:

1. Drought (drink as much water as possible). 2. Bumps (we jump along the drawn circles from line to line). 3. Fishing (we use fishing rods to catch objects on the street from the window). 4. Mammoth traps (each chamber comes up with a trap). 5. Searching for food (drawn vegetables and fruits), like searching for pieces of paper at the stage. 6. Dance of cavemen (each team comes up with their own). 7. Strategy for catching a mammoth (screaming, squealing, formation, weapons, etc.).

"Know ours"

Competitions for children and counselors:

1. A blindfolded child recognizes his counselor by touch. 2. The counselor recognizes his child by his voice. 3. The child and the counselor, with their hands tied, must eat an apple suspended on a string. 4. Children draw their counselors, and they recognize his portrait. 5. Teams of children are given cards with the names of people working in the camp and cards with their positions. It is necessary to determine which name corresponds to the position. 6. The counselor must portray his child, and the squad must guess who it is.

Creative quiz

Competitions for teams:

1. Cut out as many legs as possible from magazines and glue them onto a piece of paper. 2. Sign (find in the magazine) whose legs these are. 3. Construct an ideal person, i.e. cut out different body parts and glue them together. 4. Make a story from the headings (cut and paste). 5. From the clippings, create any hero, character, or specific person. 6. Make up a city and come up with a story about it. 7. Glue the upper part of a person (several) on one sheet, and glue the lower part of this person (several) on another sheet. The other team must connect both parts correctly. 8. Glue a part of the body onto a piece of paper, and the other team must find in the journal who it belonged to.

Knight Tournament

1. Pillow fight in the arena. 2. Show your strength (by any means) 3. Carry or hold the girl in your arms 4. Make and give jewelry to the lady. 5. Ladies and knights write on the notes the characteristic features of their chosen ones (chosen ones). After

both choose from the notes the one that applies to them.

6. Horse fight. 7. Identify your lady by your hand. 8. Come up with a song, poem, or something else for the lady. 9. Moving towards the lady, say compliments at every step.

Acting competition

1. Demonstrate with actions a poem read aloud.

2. Depict: a hot iron, a boiling kettle, an alarm clock, a telephone.

3. Walk the way a person who has eaten a heavy meal walks; got into the forest at night; a baby who has just started walking; ballet dancer; a lion.

4. Depict with facial expressions, gait, gestures: an alarmed cat, a sad penguin, an enthusiastic rabbit, a gloomy eagle.

6. Draw the proverb: “For someone else’s loaf...”, “For two birds with one stone...”, “For a gift horse...”, “One head is good...”.

7. Make a caricature of: Titomir, Pugachev, Korolev, “Dune”.

8. Come up with 10 new uses:

An empty tin can, a holey sock, a burst balloon, a burnt out light bulb, an empty pen refill.

9. Make up (cut and paste) a story from newspaper headlines.

10. To the melody of “little ducklings”, invent and perform a dance of little puppies, foals, piglets, monkeys.

11. Say it differently (without repeating a single word, but maintaining the meaning): a fly sat on the jam, there is a glass on the table, the clock strikes 12 times, a sparrow flew into the window, a detachment walked along the shore.

12. Make up a story from the titles of the films.

13. Come up with a new ending to the fairy tale: “Turnip”, “Teremok”, “Kolobok”, “Rock-hen”.

14. Before writing 2 more lines of a funny quatrain:

  • Have you heard? At the market / Miracle bird was sold...
  • An elephant is crying in the zoo, / He saw a mouse...
  • The people are surprised / Why is Fedot angry...
  • The king issued the following decree: / To all boyars the same hour...

15. Come up with a new name for the lessons: mathematics, music, physics, labor, chemistry, Russian.

16. Remake any fairy tale in a modern way and tell it. Others must guess the original tale.

17. Some depict some scene (having told in advance who is who), others voice this scene.

18. Dramatization of a song (not a video).

19. Cut some famous poem into lines, from which the teams must reconstruct the verse.

20. Come up with as many rhymes as possible for one word.

21. Give children a fairy tale in verse. They must compose a poem from different lines of the fairy tale.

Birthday boy's day

1. Compose a poem for the birthday boy using the given rhymes: flowers, cats, book, pine cone; pie, boot, guests, bones; bowl, old lady, jam, cookies; stake, table, cup, Sashka.

2. Remember as many birthday songs as possible.

3. Who will remember more songs with the names of birthday people?

4. Dress (dress up) the birthday boy.

5. Hide the birthday boy.

6. Write congratulations to the birthday people on the ears made in advance.

7. Portray the birthday boy.

8. Each team draws the birthday boy of the other team, and then everyone looks for their own birthday boy.

9. Birthday people “grab stars from the sky”

Day of riddles, charades, puzzles, etc.

1. Charades, riddles, puzzles. 2. Come up with charades, riddles, puzzles and make wishes for the other team. 3. Show (stage) the riddle to the other team so that they guess it. 4. Draw a riddle. The other team guesses.

Memorina

1. 16 cards with pairs of identical pictures. One team opens one card, then another. If they match, the next one, if not, then this pair is closed and the move goes to the other team. (L-club).

2. Each team remembers its items and their location (on shelves, on the table, etc.). Then, within a certain time, they must select their items from the heap and arrange them in a mirror order.

3. 16 cards. It is necessary to open the front, profile, handcuffs to one team. If it doesn’t work out, the move goes to the other team. (at first all the pictures open for a while).

4. 16 cards with pairs of identical pictures. There is a hint for each card. It is said, then the team must choose the desired card, and then the second one of the same kind. (at first all the pictures open for a while). Make up a word (one of the Fort Bayard options)

The player runs through the stages (can be like a team relay, one player per stage) and collects letters. At the end you need to make a word. A certain time is allocated for each stage.

1. Inflatable toys in a pond, one of them has a letter on it.

2. On one of the balls in the basket.

3. On one of the tree branches.

4. The first letter of the answer to the riddle.

5. On one of the upside down pieces of paper at the top of the stairs.

6. Assemble a picture from pieces that has a letter on the back.

7. Blindfolded, find a cube among several objects. There's a letter on it.

8. Climb somewhere, climb, swim, jump, etc. to get the letter.

9. Throw balls at the target. Behind one of them is a letter.

10. Catch an object with a fishing rod on one of which is a letter.

11. Burst the balloons, one of which contains a letter.

12. Based on the objects presented to the child from some work (fairy tale), the child must guess what kind of work it is and find a book with it. There is a bookmark with a letter in the book.

Call of the Jungle

1. “Sticky butt.” Wrap adhesive tape (sticky side out) around participants. They need to roll balls on themselves while rolling on the floor.

2. Pillow fight.

3. “Hit the bottle.” While squatting, you need to hit the bottle with a pencil tied behind you.

4. Take an apple floating in a dish of water with your mouth.

5. Bite off a piece of a pear hanging on a thread (with your hands tied behind).

6. Carry a glass of water through the obstacle course, trying to spill as little water as possible. The results are summed up by the volume of water brought.

7. Pop the ball with your butt and place the remaining tail in a bowl. Those with more ponytails win.

Who cares what? Two teams:

1. In 1 min. Show proverb. Your team guesses.

2. Draw on the topic. (Drink). Your team guesses.

3. Write a story with a string. Each team is given 2 keywords. One of which must be the last.

4. Topic: "...". Guess as many words as possible (in 1 minute) that a player from your team said before.

Hunters Day

Morning: “Preparing for the hunt” 1. Identification of tracks (pictures).

2. Who can name more tools for hunting?

3. Invent and make a trap for the animal. What are the traps?

4. Target shooting.

5. Collect as many rabbits as possible in the grass.

6. Talk about the red book and the animals listed in it.

Day: “Beast Hunt” (See above the game – “Mammoth Hunt”).

Evening: Bonfire.

Boys' Day

Morning: The boys make armor from paper and other materials. The girls make letters of congratulations and gifts.

Evening: Girls pick flowers before the tournament.

1. Presentation: they draw a coat of arms, a shield, come up with names, a motto. 2. Draw horses and give them names. 3. Use a spear to knock down the pins. 4. Archery. 5. Pillow fight (on horseback or on a balance beam). 6. Compliments to the lady of your heart. 7. Make words from the word “fencing”. 8. Horse riding. Ride a balloon and ride it a certain distance. 9. Swimming (lung test): Inflate a balloon. List swimming styles. 10. Poems for ladies of the heart. 11. Questions about knights (book 1, p. 16).

Girls' Day

Competitions:

1. Who will hold the girl in his arms longer. 2. Compliments. 3. Write poems for girls. 4. Find out whose hand it is. 5. Put the girls' shoes on. 6. Dancing with tied hands. 7. Read the poem with expression. 8. Draw the knight of your dreams. 9. Declares his love to the knight.

Miss Squad

1. Tell about yourself, introduce yourself. (Questions: What flowers do you like?, Favorite dish?, Do you like to dance?, sports?, walk?, What time of day do you like best?).

2. Curtsy.

3. Draw ikebana.

4. Walk like: a fashion model; You’re going on a date for the first time, you nasty Shapoklyak, an athlete.

5. Housewives: - If there is no hot water in the tap, how should you wash the dishes in the basin (spoons, cups, plates)?

In what order should I clean? (wash dust, sweep, wash the floor).

6. Sing a song.

7. Dance: fast and slow.

8. Salad (fruit, Olivier salad, vinaigrette, with crab sticks).

9. Make a cake from colored paper.

10. Make a decanter or jug.

11. Table setting with napkins.

12. Hairstyles.

Love at first sight

  • Introduce yourself, a little about yourself.
  • Situations.
  • Choosing the perfect pair.
  • Questions about each other (6 pcs.).

Situations for girls:

1. You are at a football match in which a young man you like is participating. To show how much you root for him, you:

a) Scream louder than anyone else, risking being left without a voice.

b) Put on your best evening dress and buy tickets for 100 seats in the area so that you can be better seen.

c) Run out in front of the stands and perform a cheerleader dance with “waving”.

d) Runs out onto the football field and helps him score a goal.

2. You're on a date and suddenly a passing car throws mud at you. You:

a) Run after the car, swearing loudly and waving your arms.

b) Tear off the dirty piece of the dress, pretend that this is how it should be and move on.

c) Return home and do laundry instead of a date.

d) Go on a date without paying attention to what happened.

3. You are dancing at a disco with a guy who constantly steps on your feet. You:

a) You begin to scold him.

b) Bear the pain with courage.

c) You decide that you won’t dance with him anymore.

d) You begin to teach him to dance.

4. Your young man, trying to show how dexterous he is, jumped unsuccessfully and broke his leg. You:

a) You laugh at him, but call an ambulance.

b) You provide him with emergency care, and then visit him in the hospital.

c) Get angry at how incompetent he is and decide not to meet with him again.

d) Finish off so that you don’t have to suffer.

5. At the disco you hope that one pier. a person asks you to dance, and he suddenly invites someone else. You:

a) Get upset and leave the disco.

b) Approach them, slap him in the face and secretly pinch her painfully.

c) Pretend that you don’t care and try to become the center of attention of the entire disco.

d) Huddle in a corner and cry quietly there.

Situations for boys:

1. You come to visit a girl, and suddenly the leg of the chair on which you were asked to sit breaks. You:

a) You start shouting: “What are you giving me?”

b) Immediately repair the chair and all other broken things, if you find any.

c) Out of frustration, you break the chair and throw it out of the window.

d) Say: “Ay-ay-ay, how bad it turned out” and change to another chair.

2. You and your girlfriend are on an excursion in a cave, and suddenly a collapse begins. You:

a) In horror, you rush out of the cave, forgetting about the girl and everything else.

b) You grab the girl by the hand and run to freedom together.

c) Call on all people to remain calm and organize evacuation from the cave.

d) Shout to your girl “Get down!” and cover it with your body.

3. The girl whom everyone likes has done something wrong, and her counselors do not allow her to go to the disco. You:

a) You ask the counselors to forgive her.

b) You stay in the building with her and entertain her, although you really want to go to the disco.

c) Go to a disco and have fun there as if nothing had happened.

d) Go to the disco alone and be sad without her, but without missing a single dance.

4. The girl you like has a birthday. You:

a) You get up before dawn and pick an armful of flowers and put it on her bedside table.

b) Collect all your gifts and give them to her.

c) Just shout together with everyone: “Congratulations!”

d) Wait until she brings a big cake for everyone and eat the most.

5. The girl you like had her hat blown off by the wind. You:

a) You will laugh together with everyone and shout encouragement: “Hurry up! Hurry up!” - you will watch how she catches up with her.

b) Run the fastest to catch it.

c) You will say: “Why do you need this hat, forget about it!”

d) Make her a Panama hat from a newspaper and give it to her.

Questions about each other:

M: What color are her eyes?

D: Does he like to play football?

M: Does she have a dog?

D: What kind of ice cream does he like? (chocolate, popsicle, ice cream)

M: Does she like to dance?

D: How is he doing at school? (excellent, good, double).

Ford Bayard

1. Pillow fight.

2. Blindfolded, taste: Coca-Cola, Apple juice, Water, Sprite, Milk.

3. Two communicating vessels. Pour water into one, and lift the key on the foam rubber into the other.

4. Pyramid of cubes. The player and the game master take turns placing the dice on top of each other. After whose move the pyramid falls, he loses.

5. Pull the key (on the table). The player must catch him.

6. Arrange the cubes by color

7. Hand in the ring. The master puts pressure on the player's hand, then abruptly releases it. The player is not allowed to touch the ring.

8. Sticks. The player and master take turns taking sticks (1, 2 or 3). The last one to win is the loser.

9. Paired pictures are upside down. Within a certain time, open all the pictures in pairs.

10. Launch airplanes into a hoop.

11. Leaves are scattered. One of them says where to look for the key.

12. Elder Fura (Riddles).

13. Use a fishing rod to catch the key.

14. Reach the key using objects without stepping on the floor (chair, swing, rope, net, etc.).

15. Like giveaways in chess. Your own coin is closer to the center, but not on the black side.

16. Lasers. Crawl under the stretched threads.

17. Hammer a nail.

18. Climb up the net to the key.

19. Burn paper. Who will release the sheet first?

20. Crawl “through the pipe” (under the chairs) and back.

Hints (for the code word - GUITAR):

1. Elder Fura: part of the instrument is a bird (vulture).

2. Buckets with dirt, one of them contains a clue. (music).

3. Find the letters from which to form a clue word (strings).

4. Paper keys are hung around the room. One of them has a clue (a tree).

5. Knock down the pins. One of them has a hint (sound).

Sea day

We knit sea knots

Morning: relay race

1. Make a sail.

2. Save a drowning person (throw a hoop on a stick).

3. Fight with a pirate.

4. Rigging (climb the ropes).

5. Put out the fire. Extinguish a paper boat from a straw.

6. Fishing with a net.

7. Fairway. Blindfolded, walk between the chairs.

8. Crossing. Use the rope to jump from the meta to the place.

Day: Quiz

1. Ring of songs about the sea.

2. Guessing the flags of countries.

3. Marine terms. Guess the word by definition.

4. Secret report.

  • Send a message encrypted in Morse code.
  • Receive the message, and after decrypting it, send it using flags.
  • Receive and decrypt the message.

5. Make up the names of cities from two words (Som + Kva = Moscow).

6. Tie sea knots.

7. Questions on a geographical topic.

Fun Train

Teams run through the stages and name as many as possible within a certain time.

1. Flowers. 2. Songs from cartoons. 3. Diseases. 4. Dancing. 5. Types of sports 6. Type pairs: butterfly - flower, cow - meadow, bird - sky, etc. 7. Pictures.

Hunting relay

1. Identify traces. 2. Find animals or parts of them (ear, horns, tail, etc.). Determine who it is. 3. Ringing of animals living in our forests. 4. Find “hares” in the grass. 5. Examples of animals that change in winter (hares, squirrels, snakes, birds, bears, deer, etc.). 6. Use the compass to find the slingshot. 7. Shoot at the target.

For each stage, pebbles are given out - bullets for the seventh stage.

Little Baba Yaga

1. Collect brushwood. 2. Make a list of good things to do. 3. Make a nest and place it on a tree. 4. Shoot at the target. 5. Throw a lasso. 6. Make a mark. 7. Take the “children” out of the “forest” (labyrinth). 8. Light a fire.

Fairytale relay

1. Letter from Vasilisa’s kidnappers (the first search point is indicated).

2. At the 1st point, write down commands. A route sheet for a fairy-tale country is given and the rules are announced.

n. (Final stage):

Of all the keys, find the one that opens Vasilisa's dungeon.

n-1. (Penultimate stage)

Fighting the gorynych snake.

Other stages:

1. Scientist cat: tell a fairy tale or sing a song. 2. Ivan: shooting at a target. 3. Name magical objects for a certain time. 4. Answer questions. 5. Magic words, spells. 6. Based on Pushkin’s fairy tales: where the excerpt was read from. 7. Name all the heroes of a certain fairy tale. 8. From a bunch of things, choose what belongs to this fairy-tale character.

1. Make toys out of paper. 2. Color them. 3. Presentation of toys (launching planes, swimming boats, etc.).

Star Quiz By Team:

1. Preparing for the flight (questions about stars, planets, etc.) 2. Preparing astronauts (Game “one extra” - run around chairs to the music). 3. Preparing the rocket. (Rocket applique). 4. In flight. (Weightlessness: write your name on a piece of paper attached to the ceiling). 5. On a new planet, meeting with aliens. (Guess what is drawn on whatman paper by opening the glued squares one by one).

Evening of constellations

A flashlight is inserted into the box on one side, the wall is cut off on the other side, and paper is placed in its place with a constellation punched out on it. Several blanks are made with constellations, which are changed (inserted instead of the cut wall) and all of this is projected onto a light surface (wall).

Winter competitions

1. A bunch of pairs of mittens and gloves are hung out, everyone takes one mitten (glove). The task is to find the second of the pair. 2. Tug of war over a snowman. 3. Find a way out through a well-trodden labyrinth in the snow. 4. Whoever is tallest builds a pyramid of snowballs. 5. Two frosts. Frosts stand between two heaps of people.

Blue salutes those running to the right, red – to the left. Which one is more annoying?

Winter fairy tale relay race. Relay race through snowdrifts.

Construction of the fortress and further battle.

Winter tales: G. H. Andersen “The Snow Queen”, A. N. Tolstoy “Morozko”, T. Janson “Magic Winter”, S. Marshak “12 Months”, P. Bazhov “Silver Hoof”

Who knows what (to relieve excitement)

1. Who will shout louder? 2. Who will jump higher (jump further). 3. Who will go smoother after the promotion. 4. Who will hit the target? 5. Who will pass under the stick below? 6. Then throw something. 7. Ringing something.

Understand me

Round 1 (orally): Winter, Sun, quiet time, lights out, finish, restaurant. Round 2 (written): Steam locomotive, horse, ladder, TV, hockey, Easter cake. Round 3 (associations): Performance, alarm, forest spring, hike, post office, first-aid post, bathhouse.

Journey to the forest (Forest Day)

Morning: 1. Walk with the squad into the forest. Ask questions along the way:

  • Tree age
  • Name of trees
  • Where is north, where is south
  • Medicinal herbs
  • If there is a river, what is it called, where does it start, where does it flow.

(It is clarified in advance what plants, birds, animals are in the forest)

1. Zoological quiz (forest) (see below)

2. Operation cleaning the area (cleaning)

Bonfire (Forest survival lessons: pick up brushwood, light a fire, etc.)

Zoological races (Forest Day)

1. Squirrels – crack nuts. 2. Bears - Two with tied, versatile legs. 3. Hares - jump with their legs tied. 4. Foxes - tightrope walkers on the ground 5. Centipede - like a train (hands clasped between legs) 6. Frogs - jumping like a frog 7. Wolves - simple running 8. Single file 9. Butterflies - two carrying one 10. Beetles - running in a wheelbarrow 11. Hedgehogs - drag something on yourself 12. Mice - in small steps 13. Ants - an expanding train 14. Fallow deer - leapfrog together 15. Pull and push - together with their backs to each other 16. Mountain goats - jump from circle to circle

Forest Quiz

1. Recognize animal tracks 2. Find herbs (medicinal) from pictures. Or compare pictures and names. 3. Mysteries of the forest. Puzzles 4. Intellectual questions 5. Crosswords 6. Mixed patterns of flowers, stems and leaves. Each flower must have its own stem and leaves.

Comic circus

The task for the teams is in balloons. The team pops one of the balloons, reads the task and gets ready

  • Trained predators
  • Clowns
  • Magicians
  • Rope walkers
  • Jugglers
  • Mathematics dogs
  • Acrobats
  • Horse riders

The program is hosted by a clown entertainer. Circus orchestra: you can use a tape recorder.

Night relay

On the trees (along a familiar route) numbers with “+” and “-” signs are hung. The team with a flashlight must run in time and calculate the total.

Orientation with tasks

1. Rebus 2. Cipher 3. Following the tracks further 4. Pictures in the clearing (divided into topics) 5. Find the letters and make up a word 6. Definition of tracks 7. Make other words from one word 8. Guess the riddle. 9. Count 2 to the power of 8 10. Guess the animal that is incomprehensibly drawn (disguised). 11. Answer the question.

Who is the most attentive

One person comes out, performs some actions (skit), and leaves. The presenters ask questions, for example:

1. What was the presenter wearing? 2. What did the presenter do before putting on her hat? 3. How many things did she put out of the bag? 4. The name of which city was written on the clothes? 5. On which foot did she adjust the sock? etc.

Another option: the leader leads the children along a certain route (path), noting the features and details (attractions) of the path. Questions like:

1. What was the inscription on the board near the bridge? 2. Was the bottom of the stream visible? 3. Which store was on the left of the road? etc.

Children write down their answers on the handed out pieces of paper. The one with the most correct answers wins.

Competitions (mobile)

1. Find an object buried in the sand 2. Pull the log out of the ditch using a rope 3. 4 people stand at different ends of the bench. Within a certain time, you need to change places without falling 4. 2 people hold on to the ends of the rope. You need to bend down and reach for the object 5. Use your nose to push the object out of the basin of water 6. There are 2 cubes in a circle. Use a stick to knock the opponent's cube out of the circle 7. Carry the ball on 2 sticks 8. At a distance from the hoop, throw the ball so that it rolls into the hoop and stays there. 9. Try to find out the subject. 10. Wind the rope around the stick from different ends. Who will reach the middle faster?

Durestafeta

1. "Archery." Hit the bucket with onions from a distance. 2. “Skating.” Running in big galoshes 3. “Badminton”. Use a racket to finish the balloon up to the bucket 4. “Scuba diving.” Running in fins, with a glass raised up. 5. “Horse racing.” Jump on a chair (stool). 6. “Skiing.” Run along the chalk-drawn ski track with poles, stepping strictly on the ski track ruts. 7. "Night orienteering." Blindfolded, the player reaches the chair, walks around it 3 times and returns. The team directs him with exclamations: “To the right!!!”, “To the left!!!”. 8. “Race walking.” Walk through the Lilliputians. 9. "Long jump." One jumps long from where he lands, the other jumps further from where he lands, etc. 10. "Jumping into the water." Jump into a basin of water. 11. "Tug of War." Rope between legs, teams back to back.

Scout in the camp

The leader secretly identifies a scout (a good runner). Then he hangs the flag in a visible place and informs that the flag must be protected, but in such a way that the main activities are not disrupted. No one should sit at the flag itself and look at it.

Suddenly, the scout tears off the flag and tries to run with it to a predetermined point (500-600m).

I. Verbal relay race.

Two teams stand in two lines. The players are the same distance from each other. The first person hears the word, he runs and speaks to the second, etc. Task: - so that the other team does not hear the word; communicate the word correctly; do everything quickly.

II. The same thing, only texting:

The messenger verbally conveys the message and runs back, and those who were given the message write it down and send their own messenger, who also verbally brings the message. Make a report. The words of the same report are written on different sheets of paper. Then they are hung in different places. Teams must find and write a report. Determining the distance in steps Determine by eye the distance in steps to a certain landmark and write it down. Then measure and compare with what was recorded. From 10 steps and more. Rating in meters: number of steps * by ¾.

Themed days (examples)

Spy Day Morning (Spy School) Divide the children into 2-3 teams. These teams will run through stages from one to another, at the stages the teams first listen to their instructor (counselor), who runs with them, then they complete training tasks for evaluation.

1) Solve fingerprints - a file of fingerprints of several counselors is being prepared; then the children are given “a fingerprint taken from the handle of an AKM assault rifle, which was found near the fence,” whose machine gun is it? And so on...

2) Crawling on your bellies (for a while)

3) Tail - children line up in a “tail” behind  and follow him in a chain, as soon as the counselor turns around, the children disperse to the sides, begin to read newspapers (or books), pretending that they are not following anyone (speed and artistry are assessed)

4) Morse code - distribute Morse code and a radiogram to the team (solve for a while)

A B C D --. D -.. E. F...- W -.. I.. K -.- L.-.. M - N -. O --- P.--. R.-. S... T - U..- F..-. X.... C -.-. Ch ---. W ---- Sh --.- b -..- S -.-- E..-.. Yu..-- I.-.- b -..- Y.--- 1 .-- -- 2 ..--- 3 ...-- 4 ....- 5 ..... 6 -.... 7 --... 8 ---.. 9 ----. 0 ----- / ------ . ...... , .-.-.- ? ..--.. - -....- “ .-..-. ; -.-.-. ! --..-- (-.--.- : ---... + .-.-. No. -..-.

5) Encryption (decipher temporarily). You can make, for example, the following simple ciphers: cyclically shift the letters of the alphabet: AB, BB, VD... YA MEETING PLACE CANNOT BE CHANGED  NOTOP GTOSHYY YINEOYUE OOMEIA encode letters by number in the alphabet: A1 ,B2,B3, ... I33 APPEARANCE FAILED  33.3.12.1 17.18.16.3.1.13.10.13.1.19.30 and so on

6) Throw a knife at a target - accuracy is assessed

7) Learn to navigate by map - draw a map of the camp and put a grid on it

Teach children to find the right square using two numbers; each square can be further divided into nine sectors to more accurately indicate the location.

  • What is in square A-5, in squares B-9 and B-10?
  • In which square is the summer scene located?
  • What is in sector Zh-9(7)
  • In which sector is the northwestern corner of building 1 located?

8) Approach, disguised - the counselor walks along the edge of the forest and guards the post, children approach him, if he notices someone, he shouts out his name and the child remains in place; The closer a team gets, the higher its score.

9) We study foreign languages ​​- we translate English words (MAP, SPY, GUN, ALARM, MISSION, SECRET, ...), if the children are small, you must first tell the translation of each of the words, and then show them in random order.

10) Looking for microphone bugs in the room

11) Covering our tracks (can be combined with cleaning the area) Day (Secret mission or “Spy passion”)

At 16.15 capsules with secret documents were dropped over the camp territory (their number corresponds to the number of teams). Each team is given the coordinates of one of these points. Next, all tasks are prepared in several copies (for each team). The capsule contains a code indicating the location of the cache (we use the morning code). In the cache there is an encryption for which a key is required and it is said that the key is with agent 007 (one of the counselors from other units) who can be found using the password (password: ***** review *****). The second encryption describes the signs of the enemy resident (one for all teams). The first team to find the resident takes him prisoner and takes away the tape on which it is recorded that there is a time bomb under the bed in the counselor’s office (a brick with an alarm clock and multi-colored wires will pass for a bomb). The team finds and defuses the bomb by cutting off the correct wire (so that the children know which wire to cut, you can draw them an intricate diagram of the bomb on a piece of paper).

Evening (Solemn summing up)

Children are awarded diplomas of completion of intelligence school, the winning team receives medals for saving the life of a counselor, and everyone else is awarded the title of Honored Stirlitz of the camp. And in honor of our super-spies, a festive concert is organized (if another squad is holding a “Hello, we are looking for talent” competition today).

Green Peace Day

In the morning, tell the children what Green Peace is and what they do. Tell them that they agree to accept us into this wonderful and interesting organization if we prove that we can cope with all the difficulties and dangers, and also know and can take care of our nature.

Morning (Green Peace - will save the world) Ecological relay race: several teams run in stages. Assistants from senior squads can stand at the stages, or counselors can run along with the teams.

1) Rescue of a whale - a whale (the leader) has washed ashore, it must be taken back into the water

2) Catch an atomic bomb - a counselor with the letter A on his stomach “flies” (you need to catch him)

3) Plant a tree on the Moon (each person bury a cone in the sand)

4) Collect radioactive waste (the candy wrappers around the body were removed at the same time)

5) Put out the fire (water supply is limited)

6) Collect sea mines - kayak across the pond and collect all the floating plastic bottles.

7) Wash off the oil from the dolphin - wash off the black watercolor paint from the counselor (gouache washes off much worse!)

8) Return the chicks to the nest - climb a tree and stick a toy bird into a makeshift nest or hollow

9) Put on a gas mask and run 50 meters

10) Track down and catch hunter-poachers in the forest. After this, organize a competition for the best Grean Peace poster (you can suggest topics to the children). Then you can organize a demonstration in the central alley of the camp with posters and slogans, and then hang posters in suitable places, for example: “NO OZONE HOLE ABOVE OUR CAMP” on the chimney of the boiler room, “MEDICAL EXPERIMENTS ON ANIMALS - RED LIGHT” at the first aid station, and so on. .. (all this will turn out interesting if you make it funny and frivolous)

Day (Ecological Quiz)

You can intersperse questions about nature and the activities of Green Peace, there may also be competitions like: who can quickly collect from letters the name of the ship on which Green Peace sails (“RAINBOW WARRIOR”)

Evening (Walk in the field) We say goodbye to the sun, which never tires of warming us up every day. You can sing him songs with a guitar.

Elena Ushakova
Plan of activities for a summer health camp at school

MBOU "NSH No. 7"

Summer health camp with day stay

EVENT PLAN

1st SHIFT June 2014

date Planned events

2. Organizational event"Let's get acquainted". Getting to know plan work and rules of conduct. Instruction on safety, fire safety and traffic regulations.

3. Operation "Cosiness" (Design of attributes camps) .

4. 10.30. "Hello summer!"- a festive program dedicated to Children's Day.

2. "Door to Childhood"- entertainment

3. Creativity Day "Hello, we are looking for talents". Unlearning camp song, speeches.

4. Outdoor games with a ball.

2. Asphalt drawing competition “Magic crayons - We are against tobacco!”,

4. Learning new outdoor games.

June 6 1. Children's drawing competition "The earth is our home, dedicated to World Environment Day".

2. Information hour “What in the world is going on?”

3. Watching cartoons.

4. Minute of health "Book about health"

2. Ecological landing on school site.

12.00. "My family, my home and me"- competition of drawings on asphalt.

1. Prevention of children's road traffic injuries.

2. Conducting training sessions on the evacuation of children and personnel in extreme situations.

3. Conversations about the safe behavior of children at water bodies.

4. Children's drawing competition on a fire theme.

2. Raid the library “The book we will save you!”

3. 12.00. Fun starts.

14.00. Competition of proverbs and sayings

2. Protection of fantastic projects “The country I would like to live in”.

12.00. Contest "Hello, we are looking for talents" dedicated to Russian Independence Day.

10.00 Minute of health "Sunburn. First aid"

Riddles competition "Guess it"

Relay with obstacles.

2. Competition "Tasty stories"

3. Dance marathon.

4. Outdoor games

1. Anti-drug campaign “Health is your wealth”

2. Minute of health "My height and my weight".

3. Small Spartakiad

11.30. “Come on, boys!”- competitions of strong, dexterous, brave.

14.00. “Russian birch is a symbol of my Motherland”- conversation.

"Multi-remote-carnival" watching a cartoon "Cat house"

Drawing competition "Caution Fire".

1. Minute of health “Posture is the basis of a beautiful gait”

2. Conversation on how to behave in a theater or cultural center.”

3. "Do, re, mi, fa, sol"- concert of future artists.

4. Outdoor games.

10.30. "Memory of the Heart"- a memory lesson for the Day of Remembrance and Sorrow.

Laying flowers.

Production of mosaic panels. Application.

Design of an exhibition of products. Awarding the best works.

"Magic Wheel"- about road safety

Competition program "Miss Summer 2011"

June 27 10.30. “International Day Against Drug Abuse and Illicit Trafficking” - conversation

"Jump rope competition"- sport program.

“We read smart books and respect nature”- a walk around the native land.

Contest “Think, dare, guess”

Conversation quiz "Nature in Summer"

June 30 10.30. “Let’s part, friends!” Drawing competition “It’s so nice in summer”, questionnaire "What did you like?"

Concert program. "Don't forget me". Closing camps.

Irina Volkova
Competitive and entertaining game for summer camp “Fun Mosaic”

Competitive and entertaining game for summer camp

« Fun mosaic» !

Leading:

Good afternoon, girls!

Good afternoon, boys!

Good afternoon dear teachers.

We are glad to welcome you to competitively-entertaining game « Fun mosaic» !

But, like any game, we have our own rules.

So, what can and cannot be done?

I will name these rules, and you will show them. Agreed?

Throughout the game Can:

stomp and clap! (the hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with whistles!

girls - squeal!

You can blow kisses to each other!

to wave hands!

And just greet each other!

You have all understood the rules, and now you need to decide on the teams, so I invite 5 from each squad (3) girls and 4 (3) boy.

Finally, the time has come for you to introduce our esteemed jury:

1 contest. A modern girl has sufficient knowledge of men's and women's perfumes, hygiene items, and decorative cosmetics. Therefore the first contest it's called for girls “Identify an object by smell”. From each squad 3 (2) girls

Participants must, with their eyes closed, identify the proposed one by smell. item:

1. Toothpaste.

2. Laundry soap.

3. Women's cream.

5. Lipstick.

6. Women's Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Shoe polish.

13. Mascara.

At the end The results of the competition are summed up.

Leading. Well, the girls coped with this task, but can the boys cope? Our next one the competition is called“Tell me, what is this?”

(For example : milk - drink; crucian - fish)

1. Carp (fish). 11. Rooster (bird).

2. Persimmon (fruit). 12. Hazelnuts (nut).

3. Beans (vegetables). 13. Cucumber (vegetable).

4. Cherry (berry). 14. Kiwi (berry).

5. Rice (cereal). 15. Morel (mushroom).

6. Capelin (fish). 16. Coconut (nut).

7. Millet (cereal). 17. Kumis (drink).

8. Tea (drink). 18. Turnip (vegetable).

10. Tomato (vegetable). 20. Kissel (drink).

Leading. Next competition for counselors, it's called

"Ball"- at my signal, the counselor inflates a balloon of a certain size (following a pattern, ties it, puts it on a chair, sits down sharply on it so that it bursts (Whoever bursts the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so we can’t do without a cow in the village, and our next the competition is called“My yard or how I love my little cow!” Let's see how our participants can milk a cow. Bye music is playing"to milk" as much milk as possible. The participant with the biggest wins. "milk"!

(3 girls are participating in this competition: one holds a rubber glove, the other holds a bucket, the third milks).

Leading. And we continue our program and the next the competition is called"Clip-Gag". You guys are modern and have definitely heard how they rap (teams are given lyrics to children's songs).

So, dear participants, you have to perform famous children's songs: "The Forest Raised a Christmas Tree", “A smile makes a gloomy day brighter”, "Tired toys are sleeping", and sing them as if real rappers did it.

While you are remembering the lyrics, deciding who will rap and rehearse to quiet rap music, we are with the fans let's play:

I have one game called"He she".

He is an elephant - she is...an elephant.

He is a moose - she is...a moose.

He is a cat - she...

Well, of course she's a cat!

Well, you were a little mistaken.

So let's play again

I want to beat you!

He is a walrus - she is...a walrus,

He is a hare - she is... a hare,

He is a bull - she is...

Is everyone familiar with this word?

Yes! Yes! She's a cow!

Let's look "Clip-gag"

Leading. “Assembling a machine gun”. Boys, imagine that this is a machine gun (the leader points to the meat grinder, so it shoots (the leader turns the handle of the meat grinder, it consists of... (the leader takes the meat grinder apart, your task is to quickly assemble the machine gun again. (1 boy per squad).

Leading. Our next one contest it's called for girls "Spring-cleaning"

The cow has been milked, now it’s time to put things in order in the house.

And to make it more fun for you, we will help you with music. A familiar melody sounds, you need to dance to depict what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 wipe off the dust (Letka-enka)

3 wash the dishes (Lambada)

4 We're preparing lunch. (Macarena)

5 ironing clothes (Tango)

6 hand wash (Twist)

Leading. While the jury is deliberating and summing up the results, the fans will tell me 11 adjectives of any topic

Our... guys!

Today, on this... day of summer, we give you... Promise:

from now on, treat you every day with... chocolates and... sweets;

show you... attention and... care;

give you... compliments;

not to cause you... grief;

to be yours forever. friends.

Your... fans.

Leading. The jury gives the floor.

(Results are announced, units are awarded)

Leading. Thanks for playing! See you again!

Publications on the topic:

“Like Shrovetide Week...” Competitive and entertainment program for older children To acquaint children with the cultural traditions of our people, with their oral folk art. Progress of the matinee. It sounds like a lively dance song. WITH.

Development of activities for a summer health day camp All children of the camp are divided into 3 cities, planets, ships, depending on the theme of the shift Game program “ZOO” 1. How beautiful and amazing.

Competitive and entertainment program “Russian nesting dolls” Objectives of the event: -Enrich and develop children's knowledge about folk crafts and traditions. -Introduce the history of the Matryoshka toy. -Bring up.

Educational and entertaining game “Funny Stories”. Educational and entertaining game “Funny Stories”. Goal: organize children's leisure time. Objectives: 1. Create a good mood. 2. Develop.

Scenario for summer entertainment “Merry Pinwheel” Municipal autonomous preschool educational institution, kindergarten of combined type No. 9, Konokovo village. Municipal entity.

Children associate summer camp with fun and a good mood, so the task of adults is to provide just such an experience. The correct selection of events is the key to the success of organizing a camp.

let's get acquainted

Any summer camp always includes getting to know each other. It is preferable to use elements of psychological training in the program of a holiday of this kind. These could be exercises to remember each other’s names, recognizing the character traits and interests of all participants. Group games or activities where it is impossible to get the desired result without the participation of at least one person from the squad or team are also well received by children.

Dating in the form of a sporting event involves just such team games. For example, ordinary or “untangling the web” in most cases helps even strangers get closer. And this can be the key to peaceful coexistence of vacationers until the end of the shift and minimizing the ideal option if, at the end of the event, most of the children remember each other by name.

How can we become friends?

Conflicts, both minor and major, are completely inevitable. The main task of adults is to prevent them from flaring up and developing into a kind of war between units or within them. Such cases are not uncommon, so a summer camp event for unity comes to the rescue.

Unlike games for the purpose of getting to know each other, games and numbers in this category already shift the emphasis from the concept of “I” to the concept of “We”. The detachments became small separate groups, with their own rules and traditions. Here you can offer an event such as “Treasure Search”. Usually the first half of the day is allotted to him, starting from the moment when the children are still sleeping. Teachers collect a large amount of sweets, fruits and other little things pleasant for children, put them in a large bag and hide them on the camp grounds. Next, you need to create a map indicating the places where the children will be tested. Such cards are made in the required quantity, one copy per squad. Here you can choose one of the options:

  • The map is divided into fragments, each of which gives a hint where to look for the next piece.
  • You must pass a certain test to get a hint on the route to find the treasure.

Here everyone is given the opportunity to prove themselves in the common task of searching for “treasure”. Thus, the goal of uniting children is achieved.

What adults and children love

Undoubtedly, a children's summer camp offers vacationers relative freedom and independence. Here children are transported to a new environment where they can express themselves, meet each other, make friends and even fall in love. From time to time it is useful to hold entertainment events where an atmosphere of fun and music reigns, of course, within the bounds of decency. Of course, we are talking about discos and similar entertainment events. Dance performances, song competitions and practical jokes are appropriate during any period of the shift. They will dilute educational and sporting events.

Counselors must take part in games with the children, thereby confirming their involvement and interest in maintaining a positive atmosphere in the camp. It is better to organize karaoke, masquerades and other entertainment in the evening, after traditional scheduled activities, and not make them strictly time-regulated.

and others

Scenarios for summer camp events often include stage plays where roles are assigned. This is especially true for themed holidays. A change in a summer camp necessarily includes an event dedicated to Neptune Day, Ivan Kupala Day, etc. The choice of one or another event depends on the type of camp and its organization, as well as So, for example, a summer school camp is much more limited in its capabilities . Events dedicated to the water festival are held less spectacularly and fully. But sports events can be organized on a larger scale, with the active involvement of all children.

Play, have fun and... learn

Around the middle of the shift, it’s worth remembering a little about school days and testing the children’s knowledge, at the same time reminding them that school is just around the corner. In this case, summer camp activities that focus on school subjects will be helpful. Various types of quizzes, games like “What? Where? When?”, intellectual duels and competitions are an excellent opportunity to train your memory and intellectual activity. For more active participation of children, it is worth motivating them with possible prizes, and choosing one of the children of senior school age as a jury to evaluate competitions.

We invite you to visit

Continuing the topic of thematic events and subject quizzes, it is worth mentioning profession holidays or patriotic dates. They can be organized with the invitation of representatives of this profession, or those who can talk about this or that event. For example, celebrated at the end of July, you can imagine it as an evening of military songs, invite a military man to it - a representative of this Children will be interested to learn about the specifics of the profession and ask questions to the guest.

Themselves with a mustache: children as adults

Goodbye, see you new summer

The closing of the camp should be marked with a grand celebration to emphasize the importance of the time spent here. A little sad, but a necessary event for a summer camp should be organized at the highest level. We need to put in maximum creative effort and effort so that the children remember the shift as something amazing and positive. And subsequently they wanted to visit the camp again. Games and competitions on this day should not be similar to other squad events. At summer camp, the shift is coming to an end, and here it is worth remembering all the good moments. It would be appropriate to organize a photo exhibition, the performance of joint songs and dances, large psychological games, etc. An obligatory point of the program is the exchange of impressions. This traditional summer camp event is different in that it does not involve a team element. In some ways akin to a discovery, it is based on the idea of ​​unity and community of all vacationers.

Well, let's sum it up. When choosing an event for a summer camp and drawing up its script, first of all you need to focus on the preferences of the children. What kind of joy and positivity can we talk about if the wards are not very interested in games and tasks? Creativity, imagination and ingenuity, combined with teaching skills, will help organize unforgettable days of summer holidays at a children's camp.

Scenarios of game programs for children's camps. Scenarios for competitive programs for summer camps

One hundred to one or “Results”

Participants are divided into two teams. The game host first introduces the teams to the rules of the game.

The presenter's task is to interview one hundred people on a variety of questions before the game and write down the most frequently repeated answers.

The game itself goes like this: the presenter asks the teams the same question that he asked the people who did not participate in the game.

Teams must choose an answer to it, team captains give the answer to the presenter.

The team that guesses the most frequently repeated answer gets a point.

In this way, the participants in the game get an idea of ​​public opinion.

Rules:

The questions that the presenter-journalist asks the people around him can be very diverse:

Finding the right way out of a situation;

Questions with a specific focus, for example, to identify some personality quality, knowledge or erudition of a certain area, etc.

Teams do not have to know the content of the questions. After the tournament, it is possible to discuss the situation and sum up the results.

Brain-ring

The game is played with several expert teams. First, 2 teams participate in the game. They sit separately (at tables). The presenter asks a question, whoever gives the fastest sign that they know the answer to the question, that team (for example, by raising their hand) answers the question. If the answer is correct, that team is awarded a point; if the answer is incorrect, the point is awarded to the opponents.

When one team scores 5 points, the opposing team is replaced by another team. (All teams come up with names for themselves in advance). This way the smartest and luckiest team is identified. The brain ring is held with an unlimited number of teams; each team must have about 6 people along with the captain.

The winning team is awarded a prize.

Memorina

1st round. “Complete the drawing.”

Students must add something to each of these figures to turn it into one or another drawing. Who can come up with the most drawings for the time being?

2nd round. “How the circles are located.”

The leader draws 5-6 circles with a diameter of 12-15 cm on the board in different places. The players must remember the location of the circles on the board. Then the players with their eyes closed come up to the board and put their sign in the center of each circle. The winner is the one who places his signs more accurately.

3rd round. "Draw a pig."

Players with their eyes closed draw a pig on the board. The winner is the one with the funniest pig.

4th round. "Find out your number."

They call 5 people and pin a sign with a number on each person’s back. No one should know what number he got. But everyone knows the sum of the numbers. The player must determine what number is on his back. Everyone moves carefully, trying to be in front of the other, in order to quickly find out all the numbers and at the same time hide their own number. The first one to name their number wins.

Dating games

Journey

Goal: to study relationships in a team.

Imagine that you have a boat and you are going on a trip. But there are only 5 seats in the boat. Which of your friends in the squad will you take with you?

Studio

Goal: determine the structure of business relationships.

The leader offers everyone a situation.

Imagine that you need to make a film. To do this, you need to name the person who can organize the shooting of the film. This is the director.

The named candidates take turns choosing their assistants. In this case, the choice of the next one is made after consultation with those already selected.

After this, a task is given: in 10-15 minutes, play out an excerpt from your favorite fairy tale, film or work and come up with the name of the film studio.

Each participant must have a role.

Jury: squad leaders and educators.

Award for:

1. Best performance (to the team).

2. Best scenarios (for the team).

3. Best selection of actors (team).

4. For the best director.

5. Best Actor.

6. Best Actress.

7. Best suit.

8. The most difficult role.

9. The smallest role.

10. Best performance (to the participant).

11. The best name for a film studio (team).

Shouting games (games from the stage)

Joke game “Who loves what?”

Leading. Who loves ice cream? Children. I!

Leading. Who loves apples? Children. I!

Leading. Who loves pears? Children. I!

Leading. Who doesn't wash their ears?

Rocket launch.

Leading. Get ready for the spaceship launch!

Children. Eat get ready!

Leading. Fasten seat belts (cotton).

Children. Eat...

Leading. Enable contacts!

Children. Eat...

Leading. Start the engines.

Children. Eat...

Leading. 5, 4, 3, 2, 1, in a growing hum. Start.

Children. Hurray, hurray, hurray!

Leading. 1, 2, 3, 4, 5 (claps). Fire - and they ran away in all directions.

Children. Hurray, hurray, hurray!

Leading. Where did she go?

Children. Somewhere there.

Speech game.

The leader speaks the text first, the children speak the text the second time: normally, in a whisper, loudly or in imitative intonation (at the request of the leader).

O peri tiki tombo.

Oh musa, musa, musa.

Le-o-le-le.

Oh piki liao bebe.

Le-o-le-alimbash-ba-ash.

Flower competitions and fun

Legend of flowers

In one flower kingdom... The king and queen... had... princesses... Each season was ruled by one of the princesses. (Connect with summer and winter). But for this it was necessary to win the competition.

The king gathered all the princesses, divided them into teams and set a condition - to recruit a retinue of the best flower warriors.

During the competition, everyone receives a “name”.

Competition 1. “Introduction-Greeting”- yourself, the time of year you are applying for, your rivals, the king, queen and the jury.

Competition 2. “Warm-up”- flower questions.

Whoever raises his hand faster is the one who answers.

What was the name of the person who really wanted to create a “stone flower”? (Danila.)

In which story did the characters fly in a hot air balloon to the flower city? (“Dunno and his friends.”)

What flower was guarded by the shaggy monster in Aksakov’s work of the same name? (Scarlet.)

What flower made the tiger Sherkhan terrified and where? (Fiery, “Mowgli” by D. R. Kipling.)

Botanists call this flower viola, but what is it called among the Russian people? (Pansies.)

What is the art of creating bouquets called? (Ikebana.)

What flower grows in forest fires? (Blooming Sally.)

For which Andersen heroine was a flower a permanent place of residence? (Thumbelina.)

What flower is said to have grown on the blood of chained Prometheus? (Edelweiss.)

When, according to legend, does the fern bloom? (On the night of Ivan Kupala.)

Which flower is directly related to the king of beasts? (Snapdragon.)

Which flower is a symbol of narcissism? (Narcissus.)

Which famous writer made snowdrops bloom in winter? (Marshak.)

What flower suffers from love? (Chamomile.)

Which flower is called the sleepy flower? (Poppy.)

Competition 3. “Flower counting rhyme”.

Make up a little rhyme with the names of the flowers.

Endings: - Those who don’t believe, get out.

I will look for you.

Competition 4. “Princess the Unsmeyana.”

All team players, standing in two lines, participate.

Goal: make people laugh for 1 minute.

They write the name of the flower on the back (they stand in a column, say the name of the flower in one ear, each writes a letter to the next one).

Competition 5. “Artists”.

Continue the unfinished drawing of the great artist.

Competition 6. “Flower calendar”.

Who will be the fastest to make a list of colors with the same letters that the names of the months begin with?

Competition 7. “Dance of Flowers”.

Team members can show a collective dance, a group dance, or an individual dance, giving it a name.

Competition 8. “Flower Tales”.

Complete and tell:

“In a certain kingdom, the cornflower state, there lived King Cornflower and Queen Violet. And they had three sons...”;

“One fine spring morning, Chamomile’s friends went out into the steppe for a walk and they did not know that the evil flower Dandelion had settled in that steppe...”

Competition 9. “Ikebana”.

Teams must present the motto of the flower arrangement they have created and explain who it is intended for.

Competition 10. “Flower Wishes.”

To the most beautiful flowers in the kingdom - our floral wishes (boys to girls).

Unfinished Proposal Competition

Option 1.

1) Little Red Riding Hood is walking along the path, and towards her is not an animal, not a bird...

2) She looked at Little Red Riding Hood and saw only red, blue, and yellow colors.

3) She smelled Little Red Riding Hood and realized that it was not a flower, and flew on.

4) Her family is great...

5) She lives in hexagonal houses. (Bee.)

Option 2.

1) Little Red Riding Hood picked a flower...

2) It was pink, but it could also be white.

3) It has a sharp, pleasant aroma.

4) It makes wonderful jam.

5) And the last one is almost here.

Option 3.

1) Little Red Riding Hood picked a berry...

2) The berry looks like beads.

3) Very useful.

4) It ripens in the fall and lies until spring.

5) It is very sour.

6) The wealth of swamps. (Cranberry.)

Reportage

Assignment: you need to imagine yourself as a desperate journalist and do the following:

1) create a situation:

From the trunk of an armored Mercedes;

From the cornice of a 10-story building;

From the operating table.

2) come up with and draw a sign:

Come up with a name for the section of road;

Be careful - deaf old ladies;

Be careful - liquid asphalt.

3) painting with fingerprints. Everyone leaves their own imprint.

4) compose an indictment for the court:

Over the old woman Shapoklyak for walking rats in unidentified places;

Against the fox Alice and the cat Basilio for involving minors in currency fraud;

Nad Emelei for fishing in a prohibited manner;

Above the postman Pechkin for receiving gifts during working hours;

Against Carlson for living without registration and without a specific occupation.

Detective stories

It can be carried out between competitions and in short periods of free time using questions that require answers: “Yes”, “No”.

1) The caravan driver Ali is driving through the desert and sees a tent, and 100 m from it a car (truck). I approached the car; the footprints of one person led from it to the tent. He entered the tent, the tent was empty, and only in the center at an inaccessible height was a man hanging. He was dead. How did this happen?

Answer: the man hanged himself! The car was a refrigerator.

2) The musician was preparing for the concert. A week before the performance, they received an anonymous letter that the tenant would be killed. They laughed and forgot. On the day of the concert there were no signs of trouble. The musician played a concert and returned home. There was no one at home, I lay down to rest. After a while I woke up and went to the window, there I saw...

He glanced at the clock hanging above the sofa and realized that the tenant had been killed and the corpse was in the sofa. How did he understand?

Answer: the clock on the wall has been there for a long time. The musician has good hearing and he heard the ticking of the clock.

3) A woman lived in one city. One day, returning from a party, I pulled a letter out of my mailbox and, without opening it, realized that the person who wrote the letter was dead.

Did she kill him? Yes.

Was it her envelope? Yes.

Answer: she sent him a letter and asked him to respond urgently. And she sent him her envelope with poisoned glue

4) One day a man (postman) brought a parcel. It contained a leg and a note:

Option 1. Thank you for being alive.

Option 2. You and I are of the same blood.

What happened?

Answer: the children must realize that the recipient was one-legged, and these two people were connected by the following event:

They were sailing on a ship that was wrecked. These two were saved. We found ourselves on a desert island and, in order not to die of hunger, we agreed...

5) The man brought photographs and asked to look into them. In one of them the man was clearly alive, and in the other he was clearly dead. It looks like the photos were taken at the same time.

Answer: this man was a pilot, his camera was on board the plane and took pictures even after the death of the pilot.