What multimedia products. Russian multimedia products. Multimedia in education

Multimedia is one of those software areas in which the “national character” manifests itself to the maximum, so in this special issue we dedicate a separate article to it.

The concept of multimedia is very broad, in this article we will focus exclusively on home products. Home multimedia discs can be conditionally divided into entertaining and educational. In turn, educational products can be implemented in the form of encyclopedic and reference publications, training programs or educational games. Platforms for creating curricula are allocated in a separate class. These are a kind of universal constructors, on the basis of which the teacher creates his own set of lessons and tests. You can read more about training programs and tools for their development in the article "Computer-based training programs and tools for their development", published in this issue of the journal.

In this article, along with consideration of educational multimedia products, we will dwell on domestic games in detail.

It should be noted that in the past two years there has been a literally breakthrough in the development of games in our country. Russian developments are becoming popular in the Western market, even though it is extremely saturated. Our developers manage to captivate the western spoiled user. Projects "IL-2 Sturmovik" (developer - "1C: MaddoxGames", publisher - "1C"), "Corsairs" (developer - "Akella", publisher - "1C", "Truckers-2" (developer - SoftLab-Nsk , publisher - "1C") - all these are examples of projects that occupy the first lines of hit parades on Western sites. Each of these masterpieces is developing, the next versions are in development - "Corsairs-2", "Truckers-3"; probably soon popular games will have as many episodes as the popular TV series.But despite the success in the Western market, our developers do not forget about domestic game lovers.Obviously, such projects as the animated quest "12 chairs", which is being prepared by developers from Voronezh - the Saturn Plus company, new games about the Pilot brothers, which are being developed by 1C, or games about the Wolf and the Hare from the popular cartoon "Just you wait!", which have recently appeared on our market, are aimed specifically at the Russian user. about everything by the way dku: as always, first of all, let's talk about new products and those projects that are still being prepared for release.

Educational multimedia products

quite a lot of companies operate in this market; we will tell you very briefly about the latest developments prepared by the leaders of this direction - the companies "1C", "Cyril and Methodius", "New Disc", "MediaHouse".

Educational multimedia products of the 1C company

If earlier the 1C company was strongly associated with the concepts of "accounting" and "automation", today the 1C trademark is known far beyond the scope of management. Millions of children know 1C as a "toy" company, and thousands of teachers are familiar with it as a manufacturer of educational software products. However, as representatives of 1C itself testify, in quantitative terms, the multimedia direction has long bypassed “business software”. In 2001, 1C released a number of educational products. A major project “1C: Tutor. Mathematics (Part 1)”, the development of the 1C: Education platform was announced. This year, it is planned to release over 50 titles in the 1C: Tutor, 1C: Educational Collection, 1C: World of Computer series, etc.

Platform "1C: Education"

The 1C: Education platform being developed provides ample opportunities for creating electronic publications, training and examination courses, maintaining libraries of presentation and test material and their constituent elements, distributing and monitoring the assimilation of courses at the level of group and personal work.

The platform consists of a server part (core) and an extensible set of basic components (applications). The server part is made in Java, which allows it to work under various operating systems.

The 1C:Education platform will allow partners and users to perform flexible settings for a specific task. The solution, implemented on the 1C: Education platform, can be easily scaled from the local to the Internet version.

Replenishment of a series of training programs "1C: Tutor"

"1C: Tutor. Spelling Tests is a control and diagnostic system addressed to everyone who, by occupation, needs to be literate or check the literacy of others. Tests can be integrated with the Russian language training complex, which allows not only to identify gaps in knowledge, but also to immediately learn the necessary rules.

The product includes 407 test tasks covering 128 rules of the Russian language, a guide to spelling rules, a dictionary of linguistic terms (more than 600 articles) and lists of educational literature.

The system of diagnostic computer tests allows you to check the level of spelling on the topic, as well as identify the causes of errors and get a reasonable individual recommendation.

"1C: Tutor. Mathematics (Part 1)" is a course for high school students and applicants. It is intended for self-study and work under the guidance of a teacher, and will also be useful for teachers to prepare and conduct classes.

The original mathematics course provides 3 levels of difficulty and includes 74 lessons. The material contains 375 audiovisual interactive demonstrations with a total length of 10 hours and is consolidated by analyzing and solving 550 problems, mainly from exam options.

The validation module allows you to enter answers in the form of arbitrary numeric or alphabetic expressions. The complex is supplemented by: a calculator, a graph plotter, a mental calculation simulator, a reference dictionary, a collection of notes of all lessons, information and recommendations for applicants to universities, as well as a list of educational literature.

The course covers most of the basic topics presented at the entrance exams to universities, and is focused primarily on the theory and practice of problem solving.

Series "1C: Educational collection"

This series includes multimedia programs in general subjects and foreign languages.

"1C: Educational collection. Island of Arithmetic" - the product developer is the domestic company "Istra-Soft", and "1C" acts as a publisher. The program consists of five main games. By moving the mouse over the island, you can find out where the characters in the game live. Each of them has its own territory, by clicking on which you get to visit one or another character. Funny characters will teach quick counting, names and notation of numbers, help train memory. The program can be adjusted according to the age of the child. The complexity of the proposed new tasks is determined by previous achievements.

"Professor Higgins. German without an accent! scheduled for release in June. The product was created by a domestic developer - the Istra-Soft company, the program will be released in the 1C: Educational Collection series. At one time we tested the product “Professor Higgins. English without an accent! and were quite satisfied with them. The teaching of English phonetics was especially well implemented there. We hope that learning German is done no less qualitatively.

"Russian language. Secondary school "(grades 5, 6, 7) is a development of the domestic company" Inis-Soft "(publisher - company" 1C "). The programs are designed to organize testing, visual control of the assimilation of educational material, the issuance of individual recommendations for eliminating gaps in knowledge. The system of tests, dictations and lessons provides training throughout the academic year. Within the framework of the complex “Russian language. Secondary School” CDs were released for grades 5, 6, 7. They cover sections of the traditional Russian language program for these classes: phonetics and graphics, word formation, lexicology and phraseology, morphology, spelling.

The complex is based on 14,000 test tasks, each of which has contextual reference information. The training course has 28 sections, more than 350 learning elements, 1070 tests, 70 thematic and control lessons, 120 dictations. Reference information is provided by a hypertext textbook-reference book, text prompts, algorithms for completing tasks, and reference graphic diagrams.

"Big Encyclopedia'2002"

In 2002, the company released a new version of the "Big Encyclopedia" - BECM'2002. This is the sixth edition, and its content is expanded and updated every year, allowing the encyclopedia to always remain relevant and reliable. The volume of textual information included in the encyclopedia is 75 book volumes (regular format, 600 pages each) - 82,000 encyclopedic articles, more than 6.5 hours of sound, more than 6 hours of video and animation, and much more. The Big Encyclopedia is published in three versions: 2 CDs, 8 CDs and DVD.

Along with the implementation of the main project - BECM, new separate thematic publications of the company invariably appear.

"Encyclopedia of Cinema of Cyril and Methodius"

The content of the encyclopedia in the new version has expanded significantly, the new version already occupies 7 CDs. This is the most complete multimedia encyclopedia dedicated to cinematography, which contains an impressive amount of information interesting for both professionals and film lovers: an illustrated history of world cinema, reviews of more than 11,000 films, biographical information on 11,300 personalities, information about film festivals , awards and their laureates, the richest illustrative material (the articles are accompanied by photographs of artists and directors, posters, frames, video clips and songs from films, etc.).

"Encyclopedia of Popular Music of Cyril and Methodius"

The encyclopedia contains extensive information for everyone who is fond of music - everything about the stars of domestic and foreign popular music, about outstanding jazz musicians and rock "heroes", composers and songwriters, a rich collection of video clips, chronological tables, etc.

The content of the new version of the encyclopedia has been significantly updated and expanded - already 7 CDs. The encyclopedia also includes a catalog of albums, an illustrated history of jazz and rock, lyrics with chords, video clips, audio clips, photographs of musicians, a glossary of musical terms, and a collection of thematic Internet links. In order to describe all the encyclopedias of Cyril and Methodius, a special encyclopedia is required. All those interested can get additional information on the company's website at: www.km.ru.

"Mathematics Course 2000"

The interactive "Course of Mathematics 2000" developed by L.Ya.

The main advantage of the "Course of Mathematics" is an interactive step-by-step solution of real exam problems on a computer screen. This exam preparation technique is unique and has no analogues not only in our country, but throughout the world.

The main advantages of the course:

  • wide popularity of the product (for 3 years, sales amounted to 45 thousand discs);
  • the only program in the world where an interactive solution of examination problems is implemented;
  • systematization of problem solving methods;
  • author's printed textbook of 1200 pages complete with the program;
  • 422 real exam problems that are solved on a computer;
  • 422 real exam problems, which are analyzed in the textbook;
  • formula calculator;
  • plotter to the condition of each task.

"Course of physics of the XXI century"

The program "Physics Course of the 21st Century" is the latest version of the well-known "Physics Course for Schoolchildren and Applicants" by L.Ya.Borevsky.

In total, the course contains 21 topics, 420 tasks (210 of which are solved on a computer). Each of the 210 tasks is provided with a model in the form of a laboratory work with animation of the process, plotting of graphs of all variables and the possibility of modifying the process parameters. The program analyzes the progress of the solution and gives recommendations for further work on the problem. The diary and the journal allow you to keep detailed statistics on academic performance.

"Russian language course"

The "Russian language course" covers the entire set of rules of the Russian language. With this program, you can perform verification tasks: insert missing letters, words, and even write dictations. The program is designed for systematic classes - for 1 year with a load of 2-3 hours a week.

This electronic Russian language tutor is a system of training tests that form literacy skills and help eliminate typical and individual mistakes.

"Russian language course" includes training, control, game tasks on all topics of Russian spelling and punctuation - 600 tasks at 5 levels. Each level includes 15-17 topics, and each topic, in turn, contains 5-10 types of exercises. Some exercises require self-control, others are immediately checked by a computer. At the end of each level, it is proposed to complete the final control tasks, write examination dictations.

"Traffic Laws"

Are you determined to get a driver's license? Then you have a great opportunity to learn the rules of the road using the latest methods. The texts of the rules and laws are highlighted in color, so you will certainly pay attention to the most important points. Embedded videos will allow you to understand the theoretical material using a specific example and avoid mistakes that are typical for novice drivers. Excerpts from the rules of the road will help you easily remember all the necessary information.

You can test your knowledge on the examination tickets of the traffic police (GAI). Work with tickets is possible in two modes: knowledge test and exam. In the knowledge test mode, you answer questions; in case of an incorrect answer, you are offered a comment and links to the relevant theoretical material. In the exam mode, the exam in the traffic police is played: you answer all the questions and only after that you can read the comments and links to the material.

With the help of this disk you will successfully pass the theoretical and practical exams, and the knowledge gained will help you master the basics of safe behavior on the road in the shortest possible time.

The program provides the following features:

  • examination tickets of all categories; A and B - the same as in the traffic police (GAI);
  • comments and links to materials for tickets;
  • driving video courses
  • basics of safety and rules for the provision of medical care;
  • car catalog;
  • directory of automobile firms in Russia.

Laboratory of multimedia systems. Mari State Technical University

On the pages of our magazine, we often talk about the products of well-known Moscow companies. However, in other cities of our country there are quite a few development centers where products of very high quality are created. We would like to draw your attention to the products of the Multimedia Systems Laboratory of the Mari State Technical University.

In this center, a multimedia course in chemistry was created, which was awarded the prize of an international exhibition. The course includes the following discs:

  • "General and inorganic chemistry";
  • "Organic chemistry";
  • "Chemistry. Basic course".

The developers' approach to creating educational multimedia discs is unusual and based on 3D metaphors. The basic idea is that the computer screen is like a window into a new world. The metaphors of "theatre" and "circus", represented by means of 3D graphics and elements of virtual reality, are the basis for the presentation of educational material and organization of CD-ROM navigation.

Educational CD-ROMs should be no less interesting and attractive to children than computer games. The approach implemented in the multimedia course "Chemistry" allows to reduce the existing gap between educational CD-ROMs and games. At the International Exhibition "Milia-2000" held in Cannes (France), the CD-ROM "Organic Chemistry" became the winner of the "New Talent Competition", in which 110 universities of the world took part. We will talk about this product in more detail.

"Organic chemistry"

The educational multimedia course "Organic Chemistry" is intended for studying chemistry in the 11th grade of secondary school and can be used to prepare for exams when entering higher educational institutions. "Organic Chemistry" is distinguished by an unusual presentation of complex educational material, based on a large number of illustrative graphics, chemical reaction formulas, virtual models of molecules, three-dimensional animation of processes and phenomena, supplemented by photographs and digital video fragments.

The disk contains 790 training fragments, 360 animations, 1400 graphic illustrations, 13 minutes of video, 4 hours of narration, 80 animation formulas, 110 complex tests, 180 virtual models, name index for 40 chemical scientists.

"Jazz and Faust"

Developer - Saturn Plus, publisher - 1C

Jazz and Faust is an adventure game set in the mysterious Ancient East. Romantic adventures, treasure hunting, love of a mysterious beauty - all this awaits the main characters of the game - the prudent smuggler Jazz and the dreamy captain Faust. Together with them you have to make a trip to the medieval city, to the islands and even visit the desert. You will face original tasks and unforeseen situations, and you will have to use all your ingenuity, and sometimes cunning, to achieve your cherished goal.

"The Hired Team: The Second Trial"

Developer and publisher - NMG company

The events of the game take place in the near future. Year 2064. The growth of scientific and technological progress at the beginning of the 21st century led to the global urbanization of the planet: 96% of the world's population is concentrated in 84 megacities - the largest cultural, scientific, and industrial centers. But after global urbanization came epidemics, unemployment, crime and corruption. The police and intelligence services of huge cities cannot cope with well-organized criminal groups that sort things out on the streets of cities and try to establish their control everywhere. City hospitals and mobile hospitals are overwhelmed with victims of shootings and man-made accidents. Only superbly trained fighters are able to stop all this chaos. But only the most trained specialists are taken into the ranks of mercenaries. Former members of the army's Special Forces, Police Squads, and Special Services must pass the TEST to be included in the elite "Mercenary Team".

Game Features:

  • 31 levels;
  • 10 characters;
  • 9 types of weapons;
  • 7 options for musical accompaniment;
  • a huge number of new high quality textures;
  • 4 game types:
    • destroy all opponents
    • capture the enemy's flag and keep yours,
    • "dominance" - a team game, the goal of which is to master several control points located in different places of the arena,
    • "penetration" - a variant of the team game "Capture the flag" with one flag. Participants are divided into two teams: attacking and defending. Each team has its own base. The attackers must capture the flag and bring it back to their base.

"Wait for it! Issue 1. Chase "

Developer - A. Efremov, publisher - "1C"

"Wait for it!" - a classic platform arcade game that will allow you to find yourself in the fairy-tale world of your favorite cartoon again.

The protagonist of the game is the Wolf, who decides to take revenge for all past grievances. However, in order to catch the hated offender, he has to overcome a lot of obstacles and fight with the numerous friends of the Hare. And only at the end of the game the poor Wolf finds out what kind of monster is hiding in the skin of the "harmless" Bunny. Do not miss the unique opportunity not only to observe the development of events in the popular cartoon, but also to become a direct participant in them!

"Wait for it! Issue 2. Round score "

Developer - "K-D Logic", publisher - "1C"

"Wait for it! Issue 2. Round score "- an entertaining logic game with a lot of puzzles.

The process of solving all the puzzles in the game is connected with the journey of the Wolf, the character beloved by many generations of the cartoon "Just you wait!", Through the fairy-tale world. Each puzzle plays the role of a locked door; after solving the puzzle, the path is cleared and the Wolf can continue his journey.

"Perimeter" is a real-time strategy with continuous changes in the landscape and attempts to capture the territory with special units, turning it into the main energy resource. Developed zones can be covered with a power dome to protect against aggressors. Along with unique terraforming capabilities and defensive perimeters, the player controls groups of mutable combat units. The need for accurate planning of actions, taking into account changing terrain, combined with tactical flexibility, poses worthy tasks for fans of RTS. "Perimeter" tells about the civilization of the Exodus, who left the dying Earth in search of a new world. The player becomes a member of a grand thousand-year expedition through dozens of mysterious worlds of the Psychosphere.

"Second World"

Developers - "1C" and "1C: Maddox Games", publisher - "1C"

World War II (working title) is a real-time strategy game that tells the story of large-scale battles that took place during World War II from 1941 to 1945. The player will have up to 16 units of various types at his disposal, for example, an infantry squad, a tank crew, a mortar or artillery crew, etc. The main emphasis in the "Second World War" is on human resource management, as well as on realism and historical plausibility. The game is created on a modified engine of the IL-2 Sturmovik flight simulator, which gives the developers the right to promise highly detailed 3D models, excellent special effects, excellent sound, amazing graphics and animation.

"Corsairs-II"

Developer - Akella, publisher - 1C

The release of the game is scheduled for autumn 2002.

"Corsairs-II" is a new, amazingly beautiful pirate epic, the long-awaited continuation of the popular "Corsairs". This game will again allow you to sail the waters of the Caribbean like a real sea dog! You will start your career as the captain of a small ship, which, by the will of fate, ended up on one of the islands of the Archipelago. You have to manage the ship, conduct trade operations and fight against a mass of opponents. The game combines two different game modes - swimming mode and land mode. The quest generation system, the unique role-playing system and the ability to create a game party make Corsairs II the only project that fully combines a role-playing game and a sailing ship simulator.

"Truckers-3"

Developer - SoftLab-Nsk, publisher - "1C"

"Truckers-3" is a continuation of the line of well-known simulation games from the life of a professional heavy truck driver. When creating a new game, the developers carefully studied and took into account the wishes of a huge army of fans of this game. "Truckers-3" promises to become the absolute leader in its genre in terms of the total length of game tracks; in addition, this time all the highways in the game will be the most accurate copies of the real roads of the real area. As in the previous game, the player takes on the role of a truck driver, transporting goods, competing with competitors and fighting the mafia that has occupied the roads. However, now he does it with friends, whom he can rely on in difficult times.

"12 chairs"

Developer - "Saturn Plus", publisher in Russia - "Buka"

The game is scheduled for release in the first quarter of 2003.

The name is no doubt familiar to everyone. The game is based on the favorite work of Ilf and Petrov and is made in the genre of an animated quest. Saturn Plus is a fairly well-known company founded about five years ago in Voronezh (about 30 people). In her arsenal, such developments as "Nine Princes of Amber", "New Bremen", "Agent", "The Adventures of Lieutenant Rzhevsky".

The goal of the game, as you might guess, is to search for the jewels hidden in the chair. The game is filled with adventure and humor. Despite the fact that the plot of the book is known to everyone, the game will present many pleasant surprises, forcing you to relive both the scenes that have already become classics and the scenes that appeared due to the requirements of the game genre.

Having gone a long way, full of meetings with the dead, policemen and even shamans, the hero unravels the tangle of mysterious events.

Game Features:

  • more than 60 game scenes, the action of which takes place in a variety of places, from the morgue to the police station;
  • a lot of black humor - fans will appreciate it;
  • excellent three-dimensional graphics, live animation;
  • a twisted plot that does not allow you to break away from the computer until the end of the game.

It is very difficult to tell in one article even only about the best multimedia developments of domestic manufacturers; Our review turned out to be far from complete, so we will continue this topic in the next issue.

ComputerPress 7 "2002

"MediaPlayer" - The MediaPlayer Component. AutoEnabled - turns on the mode of automatic detection of button availability. Example 1. "Multimedia player". "Using multimedia capabilities in application development" Topic outline: VisibleButtons - defines the set of visible buttons. 2. MediaPlayer component. Topic 14:

"Multimedia manual" - To play the training module on a computer, you must first install a special software product - the OMC player. Federal Center for Information and Educational Resources http://fcior.edu.ru. According to statistics, only 5% of people are auditory, i.e. well perceive information through hearing.

"Multimedia product" - What does the term "multimedia" mean? Control questions: Multimedia environment. Multimedia products include: Multimedia product -. What is a "multimedia product"? Give examples of multimedia products.

"Interactive service" - Mission of development. I want to watch the latest and most popular movies on TV. Our customers are transforming into multi-platform service providers. Totalizator and gaming services. VideoGuard CA & DRM. XTV HomeNet. Protect and deliver content anytime, anywhere, on any device.

"Multimedia interactive presentations" - ???????????? What is multimedia technology? What are presentations for? Learn how to create multimedia interactive presentations. How to create a presentation? Creation of a multimedia interactive presentation.

"Multimedia presentation" - Distract someone from business. Stages of work with a multimedia presentation in the educational process. Take off your clothes, or take off your clothes. How not to make slides. Your wings do not fly high, but on the ground they drag behind you. Mooing "you". Several demonstration devices are needed to demonstrate graphic, audio and video visibility.

Multimedia products exist in various forms such as floppy disk, CD-ROM, CD-1, DVD-ROM, interactive terminals, "closed" or online networks. Multimedia can be divided into two main groups: online media and offline applications.

Online Products can be obtained through telephone networks, cable or broadband networks called "information superhighways" such as the Internet.

Offline multimedia content is not transmitted directly via networks, but is pre-recorded. In other words, it is contained on a physical medium such as a floppy disk or CD.

Most multimedia products are still written to CD-ROM. Interactive terminals are in third position (37%), followed by closed and online networks. However, there are already mixed devices (partly online, partly offline), such as Internet sites combined with DVD, where the DVD acts as a mass storage device, and the node serves to update information or go online. However, as online multimedia services expand, the volume of offline products such as CD-ROMs will shrink. Some believe that as networks grow in popularity and capacity, optical discs will also disappear.

Interactive kiosks represent another way in which multimedia products can be used by the general public. So, Canadian employment centers installed them in crowded places to inform the population about available vacancies. Moreover, an increasing number of cultural and tourist attractions, large stores and shopping centers are equipped with such kiosks, thus advertising their goods and services.

Various sources of information regarding the sale of multimedia products and services show that since the early 90s. in this area there is a sharp increase in profitability and that this situation continues to persist. Data from Frost and Sullivan's World Multimedia Application Market, an international survey, also show the growing importance of this sector.

As a result of market expansion, the demand for optical media products and online services is increasing. Obviously, the demand for multimedia products is concentrated mainly in North America (50% of global sales) and amounts to $ 4 billion. However, the share of international revenues received from the US market should eventually decrease in favor of other regions, in particular the Pacific.

offline products. Demand for multimedia products and services is mainly driven by the consumption of optical discs, as they are the primary means of supporting multimedia products and services. Direct, online access to these services is in most cases still under development.

online products.

The multimedia craze is reflected in a significant increase in demand for online services, especially for data exchange networks and direct access databases. The Internet is the main data exchange network on a global scale, connecting 100,000 networks in 200 countries. There is no doubt that the rapid development of this network has created a huge market for users of multimedia products, but, unfortunately, we do not yet have reliable data on this issue.

CD content.

It is difficult to establish common features in the consumption of multimedia products in different countries. This is due to the limited amount of reliable and up-to-date data, as well as the lack of clear definitions. Which category are children's video games, entertainment software, erotic content products, travel CD-ROMs, Play Station CDs or Nintendo cartridges, general education and professional CD-ROMs.

CHAPTER 1. USE OF MODERN MULTIMEDIA TECHNOLOGIES IN THE EDUCATIONAL PROCESS

Scope of multimedia technologies

The use of multimedia and hypertext technologies in the educational process is, first of all, a unique form of organization of students' cognitive activity.

Technology is a complex of scientific and engineering knowledge implemented in labor methods, sets of material, technical, energy, labor factors of production, ways of combining them to create a product or service that meets certain requirements. Therefore, technology is inextricably linked with the mechanization of the production or non-production, primarily management process. Management technologies are based on the use of computers and telecommunications technology.

According to the definition, information technology is a complex of interrelated, scientific, technological, engineering disciplines that study methods for the effective organization of the work of people involved in the processing and storage of information; computer technology and methods of organizing and interacting with people and production equipment, their practical applications, as well as the social, economic and cultural problems associated with all this. Information technologies themselves require complex training, high initial costs and high technology. Their introduction should begin with the creation of software, the formation of information flows in specialist training systems.

In any technology, you should always start with a goal definition. Then it is necessary to structure all the proposed actions leading to the intended goal, and select the necessary software tools.

Multimedia (eng. multimedia, from multi - a lot and media - means) is a collective concept that denotes a variety of technologies and forms of interaction between visual and audio effects under the control of interactive (joint) software, that is, effective information interaction.

A multimedia lesson is one that uses a multi-media presentation of information using technical teaching aids (TUT), primarily a computer. It can be a presentation, a training video, etc.

In modern society, the pedagogical process, more and more in need of information services, processing a huge amount of information. A universal technical means of processing any information is a computer, which plays the role of an amplifier of the intellectual capabilities of a person and society as a whole, and communication tools using computers serve to communicate and transmit information.

The use of multimedia technologies is possible for any age audience, it contributes to better assimilation of information, and is a universal tool for displaying various images.

The teacher always tries to make his lesson more accessible and understandable for the perception of students, and in modern society, multimedia applications allow you to visually demonstrate those details that are easier to see once than hear a hundred times.

Thus, the use of information multimedia technologies is a desirable part of any modern learning process.

Multimedia educational products

Multimedia products developed by teachers in accordance with the goals and objectives of training courses and disciplines:

Courses of lectures, teaching aids;

Educational presentations;

Educational films, video lessons;

For the convenience of the educational process, electronic multimedia textbooks, encyclopedias, dictionaries, geographical atlases are being developed. Use interactive distance learning through multimedia training programs.

Multimedia technologies are one of the most promising and popular areas of informatics. They aim to create a product containing "collections of images, texts and data, accompanied by sound, video, animation and other visual effects, including an interactive interface and other control mechanisms."

There are several concepts related to multimedia and the use of appropriate informatization tools. In particular, when using multimedia tools, the role of illustrations increases significantly.

Illustration (illustration) is the introduction of another type of explanatory or supplementary information (image and sound) into the text, giving examples (possibly without using other types of information) for a clear and convincing explanation.

In multimedia tools, illustrations can be presented in the form of examples (including text), two-dimensional and three-dimensional graphic images (drawings, photographs, diagrams, graphs, diagrams), sound fragments, animation, video fragments.

At present, multimedia encyclopedias have been created in many school disciplines and educational areas. Game situational simulators and multimedia training systems have been developed to organize the educational process.

Multimedia is an effective educational technology due to its inherent qualities of interactivity, flexibility and integration of various types of educational information, as well as the ability to take into account the individual characteristics of students and help increase their motivation.

Providing interactivity is one of the most significant benefits of multimedia tools. Interactivity allows, within certain limits, to control the presentation of information, the user can individually change settings, study the results, and also respond to program requests about specific preferences, set the material feed rate, the number of repetitions and other parameters that meet individual needs. This allows us to draw a conclusion about the flexibility of multimedia technologies.

Multimedia technologies allow meaningful and harmonious integration of many types of information. This allows the computer to present information in various forms, such as:

Images, including scanned photographs, drawings, maps and slides;

Video, complex video effects;

Animations and animation simulation.

Many consider the most interesting use of multimedia for the formal participation of the amateur in the effective modernization of works of art. Already today, with the help of a computer, a beginner can correct in his own style a painting by a Renaissance classic or music by a famous author, as well as change the plot in a video film by a famous director.

A very fashionable direction in the development of multimedia technologies is virtual reality. Virtual reality is getting almost real sensations by a person from an unreal world. Computer tools create such complete visual, sound and other sensations that the user forgets about the real world around and enthusiastically plunges into a fictional world.

Thus, progress allows humanity to improve day by day, perhaps very soon the learning process itself will take place in virtual reality, where it is much easier and more visual to show educational material without leaving home.


AT At present, much attention is paid to the development of multimedia products, especially when it comes to the creation of computer encyclopedias, electronic textbooks, entertainment and educational programs, guides, etc. A multimedia product is, on the one hand, a software product that provides the user with the possibility of an interactive (dialog) mode of operation, and on the other hand, an environment where various video and audio effects are used. It is very reminiscent of a film, where the viewer is given the opportunity to independently choose one or another plot situation.

A multimedia product is an interactive computer development, which may include musical accompaniment, video clips, animation, picture and slide galleries, various databases, etc.

According to the educational function, multimedia products can be divided into:

encyclopedias;

· training programs;

developmental programs;

programs for children;

To date, multimedia products have become available to a wide range of customers and are used as information support and popularization of ideas in almost all areas of human activity. However, the level of their performance is not always equally good. When purchasing various multimedia accessories, you need to pay attention to the following indicators:

the quality and reliability of the material presented;

the quality of the proposed graphic material;

sound accompaniment (text, musical arrangement, musical screensavers, etc.);

availability of video materials and their quality;

· interactive features (different viewing directions, depth of study of the material, the possibility of printing information, etc.);

· friendly interface.

Not every finished software product meets these requirements, and the personal interests of the user may differ significantly from the direction proposed by the developers. In this case, you can develop your own software product that allows you to expand the selected topic and create your own interface. Despite the fact that the development of a multimedia product is a complex and expensive process, more and more artists, designers and programmers are successfully mastering this area of ​​activity.

To create a multimedia product, the following may be involved:

· programming languages;

tools, i.e. special software products such as Macromedia Director, Formula Graphics Multimedia System, Multimedia Creator, AuthorWare Professional, etc.

Projects developed in this way are somewhat cheaper, but less versatile, as they are limited by the capabilities of the tool used.

The development of multimedia products directly by a small travel company or any other company or office without the involvement of specialists can be carried out on the basis of MS Office applications, and additional software products can be used to prepare the material, for example, such as PhotoShop (graphics processing), Adobe Premier (video clips processing). ), StoikSoftware (image processing and morphing), Windows Phonograph for sound recording and processing.

A multimedia software product often contains databases that can be implemented using, for example, MS Access. Demonstration of pictures or clips is carried out using PowerPoint. To create an interactive mode, hyperlinks are used that allow you to access a more detailed commentary. To create a multimedia product, you need to have two types of software tools:

· to prepare the material to be included in the multimedia product;

to create the product itself.

The material included in a multimedia product can be represented by drawings, audio and video recordings, texts. These are fundamentally different types of information, for working with which there are their own software environments with the appropriate tools. Consider the most popular software products for various types of information.

Processing of graphic objects. When working with graphic objects, two types of activities should be distinguished: scanning and creating (editing) drawings. Scanning is the process of automatically reading information from paper media using special devices - scanners and then entering this information into a computer. The following software products are used to scan pictures: PhotoEditor - an application included in MS Office and allows you to scan pictures, as well as carry out some operations to prepare graphic material (change the contrast, brightness, color and orientation of a picture), Corel Photo-Paint - a software product that allows you to scan drawings, as well as to process the material (erasure, change color, change orientation, scale, color saturation, etc.).

The most common and easy-to-use software environments for creating and editing drawings are:

Adobe Photoshop- a software product that allows you to process graphic files. This editor works with a large number of formats (JPG, GIF , PSD, TIF and others) and, in addition to the standard processing of images, allows you to pass them through various filters (twisting, bas-relief, graininess, lighting changes, etc.);

Stoik Art Men- is included in the domestic software product Stoik Software and allows you to create various options for pictorial stylizations (watercolor, oil, engraving, etc.).

Video processing. Currently, digital video cameras are widely used, which allows processing and editing without pre-processing. Digital video is characterized by several parameters. The main ones are: frame size (frame size), number of frames per second (frames per second, fps), bit rate (Bit Rate, data stream) and scanning type (interlaced or progressive). The presence of interlacing is due to the peculiarities of the transmission of a television signal. With interlaced scanning, a frame consists of two half-frames transmitted in turn, with progressive scanning, the frame is transmitted as a whole. The most popular software products that allow you to process video sequences are Adobe Premier and Morphman.

Adobe Premier- a software product that allows you to digitize and assemble fragments with a large number of transitions between them, it is possible to change the size and orientation of the frame.

MorphMan- a product included in Stoik Software and allows you to edit video materials, as well as create morphing. Under morphing the process of transition from one video image to another by means of their step-by-step transformation is understood. This software product allows you to create both static morphing and morphing between video fragments.

Sound processing. The simplest and most convenient means of sound processing is Phonograph is a standard MS Windows application. It allows you to record sound and edit it (lower or raise the sound, increase / decrease the speed, create various effects).

Word processing. When working with text, some part of it can be entered into a computer directly from the keyboard, large texts that do not require much change are more convenient to enter using a scanner, which provides for further text processing using special software products.

FineReader- a program used to convert scanned materials into text form for further processing in a text editor.

Software products designed to create multimedia products are expensive and require certain professional training, therefore they are used mainly by professional developers. Here are some of these software products:

Macromedia Director- is used to create presentations and multimedia products, Web-applications.

Formula Graphics Multimedia System- ensures the preparation of interactive multimedia programs (electronic encyclopedias, Web applications, sites, etc.).

DreamWeaver UltraDev- the program is the first development tool that allows you to visually create and edit Web applications on various server platforms. With Dreamweaver UltraDev, e-businesses can dramatically accelerate the development of projects ranging from dynamically generated pages and forms to enterprise-wide solutions like online stores or intranet database applications.

Macromedia Fireworks- universal tool for the production of high-quality web-graphics. Allows you to quickly create buttons, animations and graphic page compositions. Fireworks integrates seamlessly with Dreamweaver and other popular HTML editors.

When creating a multimedia project, you need to pay attention to the criteria that distinguish a good product from a mediocre one.

Firstly, the theme of the project should be of interest to a large number of users. When choosing a topic, the degree of its relevance, the severity of the issues under consideration, the possibility of creative and cultural development, and broadening one's horizons are equally important.

Secondly, it is necessary to clearly understand the practical purpose of creating the project.

Thirdly, when creating a project, a good script and the quality of services provided in the process of work are important.

Fourthly, the quality of graphic and video material is an important point.

The presence of video materials improves the perception of any information, and high quality graphics make it possible to enjoy pictures and slides, while low quality causes discomfort and impedes the perception of the material. The last thing that can be noted is the quality of the texts involved in the project, their completeness, reliability, and promptness of updating. When starting work on a project, you must select a data representation model that must meet the following rules:

clarity of presentation of information;

ease of entering information;

Ease of searching, viewing and selecting information;

the possibility of using information from other software products;

the possibility of reconfiguring the project;

· friendly interface, providing an interactive mode.

When developing a multimedia project, it is desirable to follow a certain sequence of stages of work:

Choosing a topic and posing a problem. Having decided on the topic, it is necessary to clearly define the task for creating a multimedia product, where its purpose and purpose should be indicated.

Project analysis. At this stage, it is considered what objects the project can consist of, as well as what parameters characterize these objects.

Scenario development and model synthesis. When developing a scenario, it is necessary to provide for the sequence of work with the product, the possibility of changing the course of work and exit from it. It is important to calculate potential emergencies in order to prevent them, as well as to check the degree of invariance of work. The script should include sound design of the work process. Using the results of the analysis at the second stage, it is necessary to choose a specific model for the future project.

The form of presentation of information and the choice of software products. The form of presentation of information and tools for its implementation are selected after the definition of software products for project implementation.

Synthesis of a computer model of the object. This stage includes two stages: preparation of materials for work and creation of a multimedia product.

Work with multimedia product. View, search, selection of information.