A unique view from the East: O-I and O-I Experimental. Changing the reservation of Japanese TT O ni tank in real life

2-07-2016, 01:58

Hello to all World of Tanks fans, especially those who love heavy tanks. Today we will talk about a real giant, a giant whose size and weight surpasses all of his classmates - this is the O-I guide.

You all know very well that this vehicle is a Japanese heavy tank of the sixth level and have repeatedly heard positive reviews about this heavy tank. Now we will look at the O-I performance characteristics and everyone can decide for themselves whether these rumors are true.

TTX O-I

To begin with, it’s worth saying that we have at our disposal a good margin of safety for our level and a good basic view of 370 meters, which can be overclocked, as shown in the screenshot above.

If we consider the O-I armor characteristics, then there are practically no complaints and the armor of the vehicle is very interesting. Our front and rear hulls are equally well armored, due to which we can easily tank most of our classmates and even some level seven tanks. But the sides are loose and can only be placed at a very steep angle. When the WoT O-I tank gets to the bottom of the list, armor stops deciding and the huge dimensions only harm us.

Everything is fine with the turret; it is equally well armored all around, so there’s nothing to talk about here.

Regarding mobility, everything is much worse. As you may have noticed, this Japanese weighs more than 150 tons and this figure is only good for ramming. Otherwise, this is a big minus, because due to the huge mass, mobility suffers greatly. So O-I World of Tanks reaches its maximum speed very poorly, has disgusting dynamics and frankly poor maneuverability, a real big turtle.

gun

In terms of weapons, this unit is very interesting and this aspect is considered its main feature. The thing is that we are given two guns to choose from, each of which has a full right to life.

First, let's look at the top O-I gun - it is a high explosive, very similar to the one on the legendary KV-2. This barrel is famous for its huge one-time damage, and you can shoot both AP guns and land mines, however, in the second case you will deal 100% damage no matter what enemy you shoot at.

This gun has poor armor penetration, but its main disadvantages are disgusting accuracy, huge dispersion, long aiming time and a very long reload. But, having loaded a landmine or even an AP, a heavy O-I tank can demolish even a classmate with one shot.

The second option is a stock gun, but don’t rush to write it off, because many people prefer it. The fact is that it has higher armor penetration, which is enough to penetrate all classmates, and for battles at the bottom of the list, there is a good golda.

The one-time damage of this barrel is also decent, and a more pleasant reload time allows you to develop more damage per minute than a high-explosive weapon due to more stable shooting.

At the same time, the World of Tanks O-I tank engages with this gun faster, and it has more pleasant accuracy and dispersion indicators.

Another very important and tricky nuance is that we have good vertical aiming angles (-10 degrees down). But don’t rush to rejoice, the gun lowers worse from the side, and even when “looking” back or forward, large machine-gun turrets prevent it from completely lowering, so not in all planes the O-I WoT is able to lower its gun by 10 degrees.

Advantages and disadvantages

Now it’s time to sum up the first results, because the analysis of the main parameters and characteristics of the guns is left behind. Now we will separately highlight the strengths and weaknesses of this unit, because everything here is very ambiguous. I would like to immediately note that the O-I World of Tanks ratings will be based on the fact that we will get into battle at the top or middle of the list, since fighting against tanks two levels higher is always not a pleasant pleasure.
Pros:
Good booking;
Powerful and variable weapons;
Not a bad review;
Decent safety margin.
Minuses:
Disgusting mobility;
Huge dimensions;
Poor accuracy and convergence time;
Problematic vertical aiming angles.

Equipment for O-I

Of course, when installing additional modules on any tank, you must take care to enhance the existing advantages of the vehicle or neutralize its weaknesses. In a situation with O-I, equipment is selected based on the same considerations:
1. – always be placed if there is such an opportunity, because it allows us to increase our DPM.
2. – everything is very clear here, you need to do something with poor accuracy and this is the only good way to speed up mixing.
3. – a comprehensive increase in important parameters, never superfluous.

As usual, there are several alternatives to the last point, the first of which will be, because with it the tank becomes more sighted. The second variation is, it is placed because the Japanese heavy tank O-I is slow and very large, so artillery will hit us often.

Crew training

The choice of skills for the crew is no less important, and in our case everything is again ambiguous, since for some reason they put a second radio operator in the tank. However, you still need to make the most of everything and learn the following from O-I perks:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Radio operator - , , , .
Loader – , , , .

Equipment for O-I

In terms of selection of consumables, everything is standard. In order to save money, the best option would be to carry, and. If you want reliability and increased survivability, because we will have to tank often, it is better to take premium equipment for O-I, where the fire extinguisher can be replaced with.

Tactics for playing O-I

The last but not least important point concerns how to play this giant. Regardless of which weapon you choose, on O-I, combat tactics come down to who you're fighting.

If you get into a fight at the top of the list, you can feel like a king. Our defense is strong, and our place is the first line where all the fun happens. Of course, the ideal option would be a city map, where we can hide behind the houses and there won’t be enough art for us. At the same time, the O-I WoT heavy tank can tank either with its forehead, turning the hull quite a bit, or with its side, moving out from behind cover in a reverse diamond shape, but at a serious angle. In such realities, everyone is afraid of our gun, and the emotions from one-shots (if a high explosive is selected) are indescribable.

As for battles against the eighth levels, everything is much worse. The armor no longer seems so good, the safety margin is quickly running out and the huge dimensions of O-I World of Tanks are playing against us. In this case, it is better to stay away, try to completely close down and deal damage, peeking from behind the covers and backs of your comrades.

In any case, remember, our worst enemy is artillery, so you always need to take a position wisely. In addition, due to limited mobility, a heavy O-I tank can rightfully be considered a one-way vehicle, choosing which one you will have to go to the end. Try to analyze the situation, deceive the enemy, trick him into shooting, and better not be left alone. With a superior number of enemies, we are like a mammoth that has been driven into a corner.

Otherwise, the O-I tank is worth upgrading, it is rightfully considered the pearl of its development tree and brings a lot of fun in every battle in the top, especially if you play with a high explosive.

2-07-2016, 01:58

Hello to all World of Tanks fans, especially those who love heavy tanks. Today we will talk about a real giant, a giant whose size and weight surpasses all of his classmates - this is the O-I guide.

You all know very well that this vehicle is a Japanese heavy tank of the sixth level and have repeatedly heard positive reviews about this heavy tank. Now we will look at the O-I performance characteristics and everyone can decide for themselves whether these rumors are true.

TTX O-I

To begin with, it’s worth saying that we have at our disposal a good margin of safety for our level and a good basic view of 370 meters, which can be overclocked, as shown in the screenshot above.

If we consider the O-I armor characteristics, then there are practically no complaints and the armor of the vehicle is very interesting. Our front and rear hulls are equally well armored, due to which we can easily tank most of our classmates and even some level seven tanks. But the sides are loose and can only be placed at a very steep angle. When the WoT O-I tank gets to the bottom of the list, armor stops deciding and the huge dimensions only harm us.

Everything is fine with the turret; it is equally well armored all around, so there’s nothing to talk about here.

Regarding mobility, everything is much worse. As you may have noticed, this Japanese weighs more than 150 tons and this figure is only good for ramming. Otherwise, this is a big minus, because due to the huge mass, mobility suffers greatly. So O-I World of Tanks reaches its maximum speed very poorly, has disgusting dynamics and frankly poor maneuverability, a real big turtle.

gun

In terms of weapons, this unit is very interesting and this aspect is considered its main feature. The thing is that we are given two guns to choose from, each of which has a full right to life.

First, let's look at the top O-I gun - it is a high explosive, very similar to the one on the legendary KV-2. This barrel is famous for its huge one-time damage, and you can shoot both AP guns and land mines, however, in the second case you will deal 100% damage no matter what enemy you shoot at.

This gun has poor armor penetration, but its main disadvantages are disgusting accuracy, huge dispersion, long aiming time and a very long reload. But, having loaded a landmine or even an AP, a heavy O-I tank can demolish even a classmate with one shot.

The second option is a stock gun, but don’t rush to write it off, because many people prefer it. The fact is that it has higher armor penetration, which is enough to penetrate all classmates, and for battles at the bottom of the list, there is a good golda.

The one-time damage of this barrel is also decent, and a more pleasant reload time allows you to develop more damage per minute than a high-explosive weapon due to more stable shooting.

At the same time, the World of Tanks O-I tank engages with this gun faster, and it has more pleasant accuracy and dispersion indicators.

Another very important and tricky nuance is that we have good vertical aiming angles (-10 degrees down). But don’t rush to rejoice, the gun lowers worse from the side, and even when “looking” back or forward, large machine-gun turrets prevent it from completely lowering, so not in all planes the O-I WoT is able to lower its gun by 10 degrees.

Advantages and disadvantages

Now it’s time to sum up the first results, because the analysis of the main parameters and characteristics of the guns is left behind. Now we will separately highlight the strengths and weaknesses of this unit, because everything here is very ambiguous. I would like to immediately note that the O-I World of Tanks ratings will be based on the fact that we will get into battle at the top or middle of the list, since fighting against tanks two levels higher is always not a pleasant pleasure.
Pros:
Good booking;
Powerful and variable weapons;
Not a bad review;
Decent safety margin.
Minuses:
Disgusting mobility;
Huge dimensions;
Poor accuracy and convergence time;
Problematic vertical aiming angles.

Equipment for O-I

Of course, when installing additional modules on any tank, you must take care to enhance the existing advantages of the vehicle or neutralize its weaknesses. In a situation with O-I, equipment is selected based on the same considerations:
1. – always be placed if there is such an opportunity, because it allows us to increase our DPM.
2. – everything is very clear here, you need to do something with poor accuracy and this is the only good way to speed up mixing.
3. – a comprehensive increase in important parameters, never superfluous.

As usual, there are several alternatives to the last point, the first of which will be, because with it the tank becomes more sighted. The second variation is, it is placed because the Japanese heavy tank O-I is slow and very large, so artillery will hit us often.

Crew training

The choice of skills for the crew is no less important, and in our case everything is again ambiguous, since for some reason they put a second radio operator in the tank. However, you still need to make the most of everything and learn the following from O-I perks:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Radio operator - , , , .
Loader – , , , .

Equipment for O-I

In terms of selection of consumables, everything is standard. In order to save money, the best option would be to carry, and. If you want reliability and increased survivability, because we will have to tank often, it is better to take premium equipment for O-I, where the fire extinguisher can be replaced with.

Tactics for playing O-I

The last but not least important point concerns how to play this giant. Regardless of which weapon you choose, on O-I, combat tactics come down to who you're fighting.

If you get into a fight at the top of the list, you can feel like a king. Our defense is strong, and our place is the first line where all the fun happens. Of course, the ideal option would be a city map, where we can hide behind the houses and there won’t be enough art for us. At the same time, the O-I WoT heavy tank can tank either with its forehead, turning the hull quite a bit, or with its side, moving out from behind cover in a reverse diamond shape, but at a serious angle. In such realities, everyone is afraid of our gun, and the emotions from one-shots (if a high explosive is selected) are indescribable.

As for battles against the eighth levels, everything is much worse. The armor no longer seems so good, the safety margin is quickly running out and the huge dimensions of O-I World of Tanks are playing against us. In this case, it is better to stay away, try to completely close down and deal damage, peeking from behind the covers and backs of your comrades.

In any case, remember, our worst enemy is artillery, so you always need to take a position wisely. In addition, due to limited mobility, a heavy O-I tank can rightfully be considered a one-way vehicle, choosing which one you will have to go to the end. Try to analyze the situation, deceive the enemy, trick him into shooting, and better not be left alone. With a superior number of enemies, we are like a mammoth that has been driven into a corner.

Otherwise, the O-I tank is worth upgrading, it is rightfully considered the pearl of its development tree and brings a lot of fun in every battle in the top, especially if you play with a high explosive.

Heavy tank level 5. It has a powerful weapon, huge dimensions and paper armor.

A little history

Colonel Hideo Iwakuro (here he is in the photo) really did not like the tank weapons of the Japanese army. Therefore, he came up with the idea to develop something terrifying for enemies. The idea of ​​a heavy tank was adopted in 1939 and was developed by Mitsubishi. A tank weighing 100 tons was supposed to be equipped with a 150-mm howitzer in the main turret, two 57-mm cannons in the turrets at the front of the hull, and two 7.7-mm machine guns in the turret at the stern. The car was supposed to have the most serious armor by Japanese standards: up to 80 millimeters in the forehead. Soon the project was sent for revision.

First impressions of the tank

The first feeling when playing this tank is how huge I am, and how small the rest are. The tank itself is amazing. There is no armor, it is huge, but it has a good weapon and good mobility. In the first battle I went with small tanks and dealt with them easily, mostly with one-shots. The only problems were caused by arta and kv-1.

Upgrading modules

1) Upgrade the top weapon

2) We pump up the chassis

3) Pump the engine to increase dynamics

4) 5) Upgrade radio stations

Weapon selection

On this tank we are presented with a choice of three guns:

  • 7.5 cm Tank Gun Type 3 - Not bad penetration, but little damage for our tank. Besides, the rate of fire is not bad
  • 7.5 cm Tank Gun Type 5 - Not bad penetration and damage is slightly higher than that of the 7.5 cm Tank Gun Type 3. But still the gun is not very good
  • 10 cm Cannon Type 14-Top howitzer, good penetration and high damage provide good firepower, but long aiming and rate of fire spoil the experience

I think the best thing to do is upgrade the 10cm top gun. The previous hole punches will not fit our tank precisely because of their low power. After all, for such a weakly armored colossus it is important to have a powerful weapon.

Tactics

  • Everything is quite simple.
  • If you are in the top, then choose the “main force” tactic. Basic force tactics implies complete control of the situation in battle. We select a flank and drive along it, destroying enemy units. At the same time, you should not ignore shelters because you have practically no armor, as well as extra HP. Tanking from the side is not always successful, so it is worth waiting for the moment when the enemy stands up to reload, rolls out to shoot, and stands back in cover to reload. It is very important to have allies close by; it is thanks to allies that we have the opportunity to survive until the end of the battle. After all, one in the field is not a warrior, but our Japanese comrade is even more so.
  • If you are in the middle of the list or at the end, then the “support” tactic is just for you. We choose a top ally and cover him. In case of danger, the dynamics of the tank will help us retreat to some kind of cover. You shouldn't turn the tank around to retreat; it will take a lot of time, so we just roll back.

You should not use sniper tactics. Stand in the bushes or shine. The tank is practically a mouse and the tank has no camouflage. Therefore, most often we suffer on open maps, and especially from art. So those who have played at least 30 battles on this tank would not mind joining the ranks of the club of anonymous artophobes.

In this video from Homish you will find a description of Japan's future heavy tank - the Type 100 O-I.

About the tank

Hello everyone guys, Homish is here and today I would like to talk to you about the top tier ten tank of Japan, which will be introduced into the game in the future: Type 100 O-I.

Information about the appearance of Japanese TTs has been confirmed, but it is still unclear when exactly this will happen.

This is a very interesting tank, I would like it to be in the game. Firstly, this is not just a heavy tank, but a super-heavy one. The vehicle weighs approximately 120-130 tons.

The tank was developed in 1944-1945 and was damn huge - the length was 10 meters, which is a lot in my opinion. The width was four meters, as was the height. The tank is really huge, it even seems a little larger than the E-100.

Now let's talk about booking this car. You might think that it would be a huge barn with weak armor, but this is not the case, the protection is very good. The forehead will be at least 200mm, and if we take into account the slope of the armor, the resulting protection will be even greater. However, the Type 100 O-I will also have weak points that will break through. The tower is also very well protected - 200mm in the forehead, no less. The sides of the tower will be thinner - up to 200mm.

The sides of the Type 100 O-I are also interesting. Not only are they armored, they are also equipped with bulwarks.

How to play and what gun to install, as well as what equipment and perks for the crew to download in order to bend in random? Also watch the video about crew guide and tank review.

So, dear lovers of shooting landmines, I present to you an excellent Japanese tank O-I Experimental that will appeal to all fans of a leisurely game and high damage. The gun of this Japanese heavy weapon is very excellent and can send tanks of the fifth and fourth levels into the hangar with one shot.

I advise everyone to download it, especially since after it there is also a rather interesting imbotank called O-I, which is actively used by players when playing with a platoon and on fortifications, you can also read about it on the website by clicking on the active link given earlier. So now it’s not about that, but about the O-I Experimental imbotank and its advantages, and the advantages are clear:

Advantages of the tank

  • High speed for such a mega tank and the giant it is, is it a joke? 105 tons of metal travels at a speed of 40 km. Who else, besides a French branch made of cords, can boast such speed? But the French have almost no armor there and they are like cardboard. And this healthy cart is pushed by a whole herd of horses, numbering 1,100.
  • Excellent all-round armor protection of the hull and turrets, as well as small turrets, makes the tank even more attractive for novice users and experienced players.
  • There are as many as one hundred rounds of ammunition that cannot be used up in a battle, no matter how quickly you shoot.
  • The tank turns very quickly and on any soil, which gives it an advantage over other heavy vehicles.

Disadvantages of the tank

  1. Well, there are also a lot of disadvantages and the most important of them is its dimensions, they are huge and it glows like a light bulb in the night and is a very tasty prey for art because it is impossible not to hit it.
  2. The dispersion of the gun is quite high and it is difficult to hit the enemy from afar, and sometimes it is impossible to hit small tanks.
  3. Reloading is quite fast, but not fast enough and the developers could tweak it a little.
  4. Otherwise, the imba tank and its shortcomings are more than compensated by its advantages; it’s a joke that not many people can send an enemy to the hangar with one shot.

I recommend downloading perks for the O-I Experimental crew like this.

The first perk for the entire crew is to upgrade their camouflage, and then the commander can exchange it for a light bulb for sulfur.
The second perk is repair because you need to quickly go to cover after a shot and delay in this matter can be fatal and the art does not sleep.
The third combat brotherhood and the fourth perk need to pump out the crew’s direct specialties, but I think if you reach 4 perks, then after so many battles you yourself will be a scientist and deliver what you need.
Equipment for the O-I Experimental tank
Quite ordinary equipment is installed and, based on its spread and visibility, it is necessary to install drives and a mask network, but the third equipment could, in my opinion, be pipes in order to maximize the visibility and at least notice other tanks at the same time, and not after when you are at full speed They hit from all calibers.

Watch a short video review of the tank where you may find answers to questions that I did not give in the article.